[casual_games] Casual Flash games on Mobile

Marty Plumbo thismarty at sbcglobal.net
Thu Aug 11 02:16:35 EDT 2005


Actually, Flash Lite only supports Flash 4
Actionscript.  

As for the phones, few non-Series 60 phones support
it.





----------


> Hi All
>  
> Long time reader first time poster.....
>  
> Just wondering if anyone has looked at offering
> their causal web based
> games to mobile phones?. From my understanding some
> of the newer mobile
> devices have flash lite installed on them( which I
> understand is
> comparable to Flash 5). Anyone know of any games
> that are available?
>  
> Cheers
>  
> Jith
> 
>   _____  
> 
> From: casual_games-bounces at igda.org
> [mailto:casual_games-bounces at igda.org] 
> Sent: Thursday, 11 August 2005 5:26 AM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Technology Follow-up
> 
> 
> Hi there,
> I use javascript/dhtml for my arcade style webgames.
> Its not common, but
> it seems to work quite well. I use (and have
> contributed to) an open
> source API for these games: Its been used by a few
> other people.
>
http://www.sean.co.uk/a/webdesign/javascript_gamelib/javascript_gamelib.
> shtm
>  
> Check out the dhtml games, if you wish.
> www.def-logic.com. Currently
> they run best in IE on windows. The mozilla
> development team have been
> using my games as test cases for improvement to
> their dhtml engine.
> Firefox 1.5 (due september) will be able to run my
> games at full speed.
>  
> Personally, I think javascript and dhtml are
> under-rated. They are
> perfect for arcade style games. And since they are
> browser/platform
> independent, they are open to the largest possible
> audience.
>  
> I hope this helps,
> Cheers,
> Brent.
> 
> DEF-LOGIC
> VIDEOGAMES
> www.def-logic.com
> 
> ----- Original Message ----- 
> From: Adeo Ressi <mailto:adeo at gametrust.com>  
> To: casual_games at igda.org 
> Sent: Thursday, August 11, 2005 6:20 AM
> Subject: [casual_games] Technology Follow-up
> 
> 
> Hey, Everyone, this is a cool thread,
> 
>  
> 
> In response to Wade, Game Trust only authors a small
> selection of
> standard casual games for online multiplayer play,
> so we generally use
> Java, focusing on Java 1.1 compatibility. We leave
> the game writing to
> the professionals, and we focus on the "pipes."
> 
>  
> 
> The reason I am curious about popular authoring
> languages is: the Game
> Trust platform is designed to integrate community
> and commerce features
> with any casual game, downloadable or otherwise. As
> a result, we need to
> author an API and SDK for every popular language
> that casual games are
> written in. We have been looking at integrating with
> Garage Games
> Torque, for example. We have avoided Flash to date,
> but we also have a
> Flash API coming out. Some awesome games are coming
> out in Flash, but
> security is a major headache.
> 
>  
> 
> It was pretty clear at the Casual Games Conference
> that there is no
> obvious standard or preference for an authoring
> language, but there are
> some big shifts going on. The interesting thing is
> that our industry
> carries a big stick (sort of) with the technology
> companies...
> MediaMetrix and Neilson suggest that between 40% and
> 50% of all Internet
> users engage in some form of casual game play in a
> given month, so
> casual games can a big driver of installs, usage,
> and adoption. The good
> news is that people in these technology companies
> are starting to care -
> "starting" is the operative word. I think that we
> can apply pressure to
> Macromedia/Adobe, Sun, VirTools, and others to help
> us make better games
> with libraries, etc. In theory, everyone would
> win...
> 
>  
> 
> Anyway, data is always good, so I attached some
> industry performance
> stats for June (thank me later). Also, in response
> to the questions
> about JVMs, over 80% of users worldwide have some
> form of Java
> installed, and I have included below JVM statistics
> from 65,000 recent
> players worldwide. The interesting thing is that
> Java 1.1 has slipped
> dramatically from 88% 1 year ago to 43% just now.
> 
>  
> 
> 
> 
>  
> 
>             Rock On - Adeo
> 
> 
> 
>   _____  
> 
> 
> 
> 
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> 
> 
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