[casual_games] Price as Signal

Jim Buck jbuck at twitchythumbs.com
Tue Dec 13 17:55:33 EST 2005


How about "because we don't sell in the volume that games like Doom3 sells 
in"? If casual games sold in numbers of units that had 7 figures, lower 
prices would be more reasonable.



At 02:51 PM 12/13/2005, Lennard Feddersen wrote:
>I think that article and a list of other reasons besides, illustrate why 
>price dropping & price wars are not a great business idea.
>
>What I'm looking for is a great reason for the end consumer or reviewer 
>who legitimately wants to know why we - not Rusty Axe Games (geez, my 
>acronym is RAG, crap) but all of us, cause I know nobody is, yet, spending 
>millions on these titles - are charging the prices we do.
>
>Ultimately the answer is, "it's good software and that's what it costs if 
>you want to have it", but I'm looking for a more eloquent phrasing.
>
>Lennard Feddersen
>CEO, Rusty Axe Games, Inc.
>www.RustyAxe.com
>
>Lennard at RustyAxe.com
>P. 250-635-7623 F. 1-309-422-2466
>3521 Dogwood, Terrace, BC, Canada, V8G-4Y7



-----------------------------------------------------
Jim Buck
game developer
Twitchy Thumbs Entertainment, Inc.
email: jbuck at twitchythumbs.com



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