[casual_games] Definition of Casual Games

Charles Parcell cparcell at toxictoy.com
Wed Jul 13 15:26:58 EDT 2005


Both GTA and CS have high hand-eye coordination requirements, which I 
think excludes them from the Casual realm in my opinion. There are so 
many aspects to the Sims that it does not qualify at all.

Charles P.


machaira at comcast.net wrote:

> Are we talking about for an experienced gamer or a newbie? Take 
> someone who has never played anything like GTA and sit them down in 
> front of the game. Will they know all the ins and outs of the game in 
> 5 minutes?
>  
> Am I off-base here or do I just have a different idea of what 
> constitutes a casual game? I wouldn't compare Bejeweled to GTA.
>  
>
>     -------------- Original message --------------
>     Good point.  :)
>      
>     Though the learning curve on a game like GTA is pretty simple.
>      
>
>     ------------------------------------------------------------------------
>     *From:* casual_games-bounces at igda.org
>     [mailto:casual_games-bounces at igda.org] *On Behalf Of
>     *machaira at comcast.net
>     *Sent:* Wednesday, July 13, 2005 12:58 PM
>     *To:* IGDA Casual Games SIG Mailing List
>     *Subject:* RE: [casual_games] Definition of Casual Games
>
>      
>     But does the learning curve for casual games fit for these games?
>     I can't see it taking a mere 5 minutes to learn any of these other
>     than the barest minimum.
>      
>
>         -------------- Original message --------------
>         If a casual game doesn't require time commitments, then I see
>         games like Counter-Strike, Grand Theft Auto and SimCity/The
>         Sims as casual games.
>          
>         And I think it makes sense to lump Bejeweled and Zuma with the
>         above games, because users can play these games for five
>         minutes or for five hours.
>          
>         Personally, I love using the CS, GTA and Sims model for
>         developing "casual games" that are published online.
>          
>         Thanks,
>          
>         Malcolm
>          
>          
>          
>
>         ------------------------------------------------------------------------
>         *From:* casual_games-bounces at igda.org
>         [mailto:casual_games-bounces at igda.org] *On Behalf Of *joey kolber
>         *Sent:* Wednesday, July 13, 2005 12:05 PM
>         *To:* casual_games at igda.org
>         *Subject:* RE: [casual_games] Definition of Casual Games
>
>          
>
>         I would call a casual game something that doesn't require
>         commitment. Many games these days are so intense that they
>         require hours and hours, or are so entrancing that people will
>         spend hours and hours on them. Casual games don't require
>         this. While some may entrance people for long periods of time,
>         they don't require people to devote part of their life to it.
>         They can play some, leave, and then come back and play again.
>         Games light in plot, like puzzle games and many online quick
>         games could be put in this category, while many MMO's, like
>         MMORPG's and many roleplaying games in general would probably
>         require more of a commitment.
>




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