[casual_games] Definition of Casual Games

Wade Tinney wade at largeanimal.com
Wed Jul 13 15:28:02 EDT 2005


 
It is very simple for anyone who has played other games that represent
the world in a similar way, and give the player the ability to navigate
that world similarly, but extraordinarily difficult for almost anyone
who hasn't. You should have seen my father try to play it. :)
 
Zuma, on the other hand, he was able to pick up and play with no
problem.
 
 
Wade Tinney
partner, game designer
Large Animal Games
http://www.largeanimal.com <http://www.largeanimal.com/> 
wade at largeanimal.com


 

-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Malcolm Michaels
Sent: Wednesday, July 13, 2005 3:04 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] Definition of Casual Games


Good point.  :)
 
Though the learning curve on a game like GTA is pretty simple.
 


  _____  

From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of machaira at comcast.net
Sent: Wednesday, July 13, 2005 12:58 PM
To: IGDA Casual Games SIG Mailing List
Subject: RE: [casual_games] Definition of Casual Games


But does the learning curve for casual games fit for these games? I
can't see it taking a mere 5 minutes to learn any of these other than
the barest minimum.
 

-------------- Original message -------------- 

If a casual game doesn't require time commitments, then I see games like
Counter-Strike, Grand Theft Auto and SimCity/The Sims as casual games.
 
And I think it makes sense to lump Bejeweled and Zuma with the above
games, because users can play these games for five minutes or for five
hours.
 
Personally, I love using the CS, GTA and Sims model for developing
"casual games" that are published online.
 
Thanks,
 
Malcolm
 
 
 

  _____  

From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of joey kolber
Sent: Wednesday, July 13, 2005 12:05 PM
To: casual_games at igda.org
Subject: RE: [casual_games] Definition of Casual Games


 

I would call a casual game something that doesn't require commitment.
Many games these days are so intense that they require hours and hours,
or are so entrancing that people will spend hours and hours on them.
Casual games don't require this. While some may entrance people for long
periods of time, they don't require people to devote part of their life
to it. They can play some, leave, and then come back and play again.
Games light in plot, like puzzle games and many online quick games could
be put in this category, while many MMO's, like MMORPG's and many
roleplaying games in general would probably require more of a
commitment.


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