[casual_games] The Making of Casual Games
Wade Tinney
wade at largeanimal.com
Fri Jul 22 15:08:35 EDT 2005
What I said was the "typical" retail experience. Yes, there are people
who download demos and read reviews before making a purchase (just as
there are people who buy downloadable games before trying them). But I
think this is not the most common pattern. I don't have much data to
support or disprove this assertion. I will point out, however, that XBox
Magazine has a circulation of just over 400,000, which is obviously only
a fraction of the total number of Xbox users.
Wade
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of machaira at comcast.net
Sent: Friday, July 22, 2005 2:53 PM
To: IGDA Casual Games SIG Mailing List
Subject: RE: [casual_games] The Making of Casual Games
How many retail games these days don't have demos? Every PC game I buy I
usually play a demo for unless it's a trusted developer. Even then I
read reviews before I buy. For Xbox, I've usually played a demo from
Xbox Magazine before I buy it.
-------------- Original message --------------
>
> Hi Dora-
>
> There are a lot of questions wrapped up in this one, but I'll bite off
a
> little piece of it to start the discussion going.
>
> One fundamental difference in making a casual, downloadable game (such
> as those my company produces) is that players can try the game before
> they decide whether or not to purchase it. So, unlike the typical
retail
> experience, players are not financially invested in the game when they
> are playing it. They haven't shelled out their hard-earned cash. I
> believe that that financial investment (in a retail game) makes
players
> give that game more of a chance; they *want* to like the thing they
just
> paid money for. They don't want to be disappointed or to have to go
> through the rigamar ole of returning the game. They'll slog their way
up
> a steep learning curve, or attempt a badly tuned early level dozens of
> times, or put up with a frustrating control scheme for MUCH longer
than
> someone with no financial investment.
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