[casual_games] The 10 meg file limit
George Donovan
george at infiknowledge.com
Thu Nov 17 19:46:33 EST 2005
ISpy was over 100 megs and it did great on Real Arcade's channel. I think
there is a Risk of a game being downloaded less and possibly having a higher
conversion rate, but if the game is very good, Word of Mouth will Rule and
people will wait for it to play and hopefully buy.
_____
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Mitzi McGilvray
Sent: Thursday, November 17, 2005 8:45 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] The 10 meg file limit
Go look at Fate from Wild Tangent. It's a stunning game and it blows the 10
MB boundary out the door.
We have one title that had a nice run on the Top 10 lists and it was 15 MB.
It's called Cinema Tycoon. However, our rule of thumb is still to stay
within the 10 MB boundary as that is what our partners have asked us for. I
wouldn't get to freaky about that last MB. I don't think that will make a
big difference.
-Mitzi
GM, Casual Games
TikGames
650.403.0123 x2005
================================================
In the past, there was an unwritten rule of casual games that you shouldn't
go over 10 megs for the download. While it wasn't a hard and fast rule - I
had heard from a number of portals that cracking ten megs would noticeably
impact your sales and downloads.
I'm wondering if you all think that is still the case -
We just finished up a game and it weighs in at a hefty 11megs. Squeezing
that last meg out looks like a very very difficult task - I'm wondering if
it is worth it.
Thanks!
James Baker
Principal
WDDG/Inferno/Funtank
212-219-9222
james at wddg.com
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