[casual_games] languages...
Brent Lowrie
brent.lowrie at raremethod.com
Wed Oct 5 11:08:02 EDT 2005
Brent Lowrie
Team Leader
RARE METHOD Games and Animation
500, 1812 4th Street S.W. Calgary AB T2S 1W1
P. 403.543.4500 x341 F. 403.532.3004
games.raremethod.com
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Austin Haas
Sent: October 5, 2005 8:51 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] languages...
I used Pygame for a few months and thought it was fantastic. It was
amazing how easy it was to create a game. I started using it with
PyOpenGL, too, and that was really cool.
One enormous difference between Python and Flash is that there is
currently no way to play a Python game inside a browser. We stopped
persuing Python when we decided that we didn't want people to have to
install our games. If there was a plug-in for Pygame that was as
ubiquitous as Flash, I would switch back in a heartbeat. I asked about
the possibility of this a long time ago on the Pygame list, however, and
was told that it would be nearly impossible to create.
Also, I didn't have much trouble bundling the Pygame project, but if I
remember correctly your .exe will be upwards of 5mb b/c of all the
Python stuff you have to include.
-austin
Austin Haas
Pet Tomato, Inc.
http://www.pettomato.com
Duncan Gough wrote:
> Yes, using py2exe - you'll end up with a single .exe file that you
> can then bundle up into an installer.
>
> http://www.py2exe.org/
>
> Without wanting to blow my (admittedly funky) horn, you can download
> a couple of games I made with Pygame to see how it works.
>
> http://www.suttree.com/code/pygames/
>
> Thanks,
>
> Duncan
>
> --
>
> http://www.millionsofgames.com
> http://www.suttree.com
>
> On 5 Oct 2005, at 14:42, Jason Van Anden wrote:
>
>> Perhaps I am out of date here ... forgive my ignorance if this is
>> the case ... but is there a way for a user to install a python
>> application as easily as Flash or VB?
>>
>> Jason
>>
>> On 10/5/05, Lionel barret De Nazaris <lionel.bdn at free.fr> wrote:
>> Pygame is a only an evoluted wrapper around SDL. It's quite
>> straightforward.
>> The install process for a dev is as simple as any python module.
>> click click click and it's done.
>> (I am currently using pygame and python for my prototype. I was
>> wondering if I could keep the code base for the final thing.)
>>
>> Lionel.
>>
>> Morbus Iff wrote:
>> >> I have always been under the impression that the installation of
>> >> pygame based apps requires a bit of a learning curve on the user's
>> >> behalf depending on the platform. Has this changed?
>> > Doesn't pygame go through SDL somehow? Or is that merely an option?
>>
>> Jason Van Anden wrote:
>> > I have always been under the impression that the installation of
>> > pygame based apps requires a bit of a learning curve on the user's
>> > behalf depending on the platform. Has this changed?
>> >
>> > I love Python, butI use it on the server side and on apps I
>> > maintain and for prototyping.
>> >
>> > Jason Van Anden
>>
>> _______________________________________________
>> Casual_Games mailing list
>> Casual_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/casual_games
>>
>>
>>
>> --
>> Jason Van Anden
>> http://www.smileproject.com
>> _______________________________________________
>> Casual_Games mailing list
>> Casual_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/casual_games
>
>
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://seven.pairlist.net/mailman/listinfo/casual_games
More information about the Casual_Games
mailing list