[casual_games] MMOG

Kevin Richardson krichardson at iwin.com
Fri Oct 7 20:57:31 EDT 2005


I would get a list of requirements first to get a handle on how large the
job is.  I would assume you will have the full compliment of features you
usually have with a mmog and then those specific to the brand.

They probably have a style guide or brand guidelines that say what the brand
is and isn't.   I usually look at every other thing that has been done with
the brand, too (TV, phone, dvd, cdrom, console, etc.) just to see how other
creative people have interpreted it.

Kevin Richardson
iwin

-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]On Behalf Of Jonathan Tonkin
Sent: Wednesday, October 05, 2005 9:06 AM
To: casual_games at igda.org
Subject: [casual_games] MMOG


A client is interested in having a MMOG developed with some themes
consistent with their brand. How would you recommend investigating a project
like that?

Please advise, thanks.

jtonkin at riptown.com
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