[casual_games] future of shockwave
Austin Haas
austin at pettomato.com
Fri Oct 21 16:05:49 EDT 2005
As far as Shockwave vs. Flash, I can tell you this: I used to work at a
company that had hundreds of online games with millions of players every
week. Regardless of our subjective opinion of a games quality, the games
made in Flash would ALWAYS be downloaded significantly more often than
games made in Shockwave.
-austin
Austin Haas
Pet Tomato, Inc.
http://www.pettomato.com
BRENT SILBY wrote:
> Thanks for your thoughts,
> Our games target casual browser gamers--currently aiming mostly at the
> male market. Our target audience will grow as we develop a range of
> puzzle based games in the future.
>
> We are thinking of continuing with dhtml but offer shockwave ports of
> the games. I'd like to continue with dhtml because it is perfect for
> building widgets for macs and gadgets for the Windows Vista sidebar (I
> think sidebar gadgets will really take off in the next couple of years).
>
> The reasoning behind offering shockwave ports of the games is to
> overcome some browser specific issues (for eg Firefox can't display the
> content at full speed). Shockwave would also give us the opportunity to
> offer downloadable versions of the games.
>
> So to answer your question, we are still in an evaluative stage.
>
> Cheers,
> Brent.
>
> /DEF-LOGIC
> VIDEOGAMES
> www.def-logic.com <http://www.def-logic.com>/
>
> ----- Original Message -----
> *From:* Jordan Lee <mailto:jordan at 1g.com>
> *To:* IGDA Casual Games SIG Mailing List <mailto:casual_games at igda.org>
> *Sent:* Saturday, October 22, 2005 8:31 AM
> *Subject:* Re: [casual_games] future of shockwave
>
> Which audience are you targeting with your games? The shockwave
> installation process tends to agitate some people, so you might have
> some problems.
>
> Macromedia isn't really doing anything to push shockwave, or even
> director in general, so it's future doesn't seem too bright.
>
> Have you made the decision to switch to shockwave, or are you still
> evaluating it?
>
>
> Jordan Lee
> CTO, 1 Gaming Inc.
>
>
>
> BRENT SILBY wrote:
>
>> Good morning,
>> We are converting some of our dhtml games to shockwave. The reason
>> we chose shockwave is because it can handle javascript, so the
>> conversion is reasonably straightforward--just requiring a
>> reworking of image handling code etc.
>>
>> The purpose of the conversion is partly to overcome some browser
>> consistency issues with dhtml and partly to open up new
>> opportunities for licensing.
>>
>> My question is this: What is the future of shockwave? I think that
>> it currently has about a 55% penetration (compared to 97% in
>> flash). Is this figure predicted to remain static, or will it rise
>> (or drop) over the coming years.
>>
>> I know its difficult to predict future trends, but if anyone can
>> make a good guess, I'd be interested to know.
>>
>> Cheers,
>> Brent Silby.
>>
>> /DEF-LOGIC
>> VIDEOGAMES
>> www.def-logic.com <http://www.def-logic.com>/
>>
>>------------------------------------------------------------------------
>>
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