[casual_games] future of shockwave

BRENT SILBY brent at def-logic.com
Mon Oct 24 13:38:58 EDT 2005


Thanks Duncan.
BTW, if you are interested I can soon supply Playaholics with an updated SWF version of Popaloon to replace the old dhtml version. This will help us get over those old Firefox issues that we had with the dhtml version. All my games will be converted to SWF, so let me know if you want updates :)

Cheers,
Brent.
DEF-LOGIC
VIDEOGAMES
www.def-logic.com

----- Original Message ----- 
From: "Duncan Gough" <duncan at 3rdsense.com>
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Sent: Monday, October 24, 2005 9:58 PM
Subject: Re: [casual_games] future of shockwave


> And if you want even more control over your swf, I'd recommend Secure  
> Media (although I'm biased because I helped develop it).
> 
> http://suttree.com/code/securemedia/
> 
> On 24 Oct 2005, at 04:04, BRENT SILBY wrote:
> 
>> Thanks for the tip Charles. I appreciate it.
>>
>> We'll look into securing the files. Of course, however insecure SWF  
>> is, its gotta be a lot more secure than the dhtml that we have been  
>> using up to now :)
>>
>> Cheers,
>> Brent.
>> DEF-LOGIC
>> VIDEOGAMES
>> www.def-logic.com
>>
>> ----- Original Message -----
>> From: "Charles Parcell" <cparcell at toxictoy.com>
>> To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
>> Sent: Monday, October 24, 2005 3:19 PM
>> Subject: Re: [casual_games] future of shockwave
>>
>> > Brent,
>> >
>> > If you guys are going to go with Flash game development, then I  
>> would
>> > strongly suggest you guys invest in some why to secure your SWF  
>> files.
>> > Because SWF format is an open format, there are a lot of  
>> developers who
>> > will decompile your swf files.  Thus, I would look into SWF Encrypt.
>> >
>> > <http://www.amayeta.com/software/swfencrypt/>
>> >
>> > Charles P.
>> >
>> >
>> > BRENT SILBY wrote:
>> >
>> >> Okay,
>> >> This has been a very useful discussion for me. Its helped us make a
>> >> few decisions.
>> >>
>> >> Last night, my friend and new collaborator ported one of my  
>> games to
>> >> Flash 8. He'd already ported it to Director, and the port to  
>> Flash 8
>> >> was a relatively quick process. So, since we can do Flash 8, I  
>> think
>> >> we will abandon Shockwave and use Flash 8. We will, of
>> >> course, continue to develop dhtml versions of all games because:
>> >> 1) the coolness factor of being able to use dhtml to produce action
>> >> games (noone else does this), and
>> >> 2) they are easily converted into widgets and gadgets.
>> >>
>> >> The Flash versions can be used for licensing since they do not  
>> suffer
>> >> from the cross-browser issues that can affect dhtml games.
>> >>
>> >> So, here is my next question: Does anyone have any data, or
>> >> predictions on the speed of Flash 8 uptake?
>> >>
>> >> Thanks for all your comments in this thread,
>> >> Cheers,
>> >> Brent.
>> >
>> > _______________________________________________
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>> > Casual_Games at igda.org
>> > http://seven.pairlist.net/mailman/listinfo/casual_games
>> >
>> >
>> >
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> 
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