[casual_games] RE: Casual_Games Digest, Vol 3, Issue 10
Lennard Feddersen
lennard at RustyAxe.com
Thu Sep 8 13:50:51 EDT 2005
Several online retailers/publishers/portals that I deal with do provide
real time download and conversion stats. Very helpful. Because I pay
royalties to various artists, and a licensee, I would also like sales by
individual title/SKU broken out. Nobody that I deal with for multiple
titles does this and it's a pain in the butt.
Here's one I know everybody is going to jump all over. Never having let
discretion or good sense stand in my way before, here goes. A top 10 or
100 board makes a lot of sense for the dollars and cents of our
business. Especially for the larger players. Bear down, pump more
resources into those profitable game types, seems like a likely
outcome. The only saving grace, temporarily, perhaps fleetingly, is
that dev. costs in this space can still be low enough for people to take
chances. But, we should be careful or pretty soon this cool (not always
profitable but a pretty great way to do your thing) market is going to
become boring for us and the consumer.
My 2 cents,
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
Kim Pallister wrote:
>>From: Andrew Dick <trd22regts at yahoo.com>
>>
>>
>Subject: RE: [casual_games] Portals: Room for improvement?
>
>
>
>>>P.S. I really like your idea about sharing more
>>>detailed stats with
>>>developers. In a market where most portals STILL
>>>don't offer real-time
>>>sales reporting to developers, this is a step in the
>>>right direction.
>>>
>>>
>
>
>
>>Great! I am really aiming to have developers want to get the most they
>>
>>
>can out of using our portal. So help me help you...what kind of stats
>would be the most beneficial to you guys?
>
>Given that this attitude (lack of trust in publishers) is pretty rampant
>in the dev community, I'd say that a publisher (casual or not) could
>gain a competitive advantage by offering the following to their
>developers:
>
>"Quarterly reports on your game title(s)' sales data, reported out via
>an independent 3rd party auditing firm."
>
>Alternatively, monthly reports (unaudited) followed up by a once or
>twice a year audited report - again, from an independent, impartial, 3rd
>party auditing firm.
>
>I'll bet you could even bill it to the developers or split the
>difference or something, and still have takers.
>
>If you've got nothing to hide, why not?
>
>Kim
>
>
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