[casual_games] Casual games user groups (player side)
Duncan Gough
duncan at 3rdsense.com
Thu Sep 29 04:47:13 EDT 2005
Thanks Wade, we appreciate the feedback.
There's no denying the fact that a lot of our experience is based
around online games so it's only natural that we built
Millionsofgames with a similar focus. I don't know that we have an
exclusively younger audience though, however that is really only
based on my knowledge of our users.
Clearly, we want to expand MOG to include downloadable games. A
number of downloadable games have a free online version that acts as
a teaser to the real thing and this is where I think that MOG can be
of some help today. However, as Colin has pointed out, once we know
more about the users and a community has emerged, we'll be able to
judge our next move accordingly.
All the best,
Duncan
On 28 Sep 2005, at 23:33, Colin Cardwell wrote:
> Hi Wade
>
> This is something we've thought about and it is a potential problem
> with MOG. We are about to introduce a new main category on the site
> for downloadable games which will help I think, and there is
> nothing to stop you putting download in as a keyword, however
> that's not much use if people who like downloadable games don't use
> the site.
>
> I'm hoping that in time we'll see the demographics of the site
> broaden. I'm guessing that the current users are mostly those who
> 'get it', but as sites like del.isio.us and flickr.com and
> hopefully MOG become more mainstream and more of your everyday Joes
> 'get it' then I think the site will get a broad range of users
> including those who like downloading and buying games, especially
> if the site is a good source for those games.
>
> Our challenge is in usability. Looking ahead when we've 50,000
> games on there we need to find a way of making sure a user is as
> few clicks away from the games they want as possible and we've got
> a bit to go on that I think.
>
> On a separate note, I think one of the challenges of the industry
> is to find ways of getting game sales from a younger demographic
> and I think this comes back to marketing, payment systems and an
> attractive offering for them. 'Kids' spend fortunes on music,
> console games, ring tones, and other stuff. We need to find ways of
> making them part with their cash for casual games.
>
>
> Colin
>
> Colin Cardwell - Director - 3RD sense Australia Pty Ltd
> T. +61 (0) 2 9959 1008 M. +61 (0) 401 888 322
> E. colin at 3rdsense.com W. www.3rdsense.com
>
> www.playaholics.com - play games and win stuff
> www.chickstop.com - for girls who like to play
> www.millionsofgames.com - source, save and share your favourite
> online games
>
>
>
> From: Wade Tinney [mailto:wade at largeanimal.com]
> Sent: Thursday, 29 September 2005 1:13 AM
> To: colin at 3rdsense.com; 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Casual games user groups (player side)
>
>
> MOG is a great idea and very well executed. Congratulations on
> getting it off the ground. I've got the little "Mog it!" button on
> my tool bar and have been using it.
>
> I'm curious about the demographics of MOG users. I realize you are
> not explicitly gathering this information, but I'm wondering if you
> have any sense of it, nonetheless. My intuition leads me to guess
> that the people featured on the WildGames page I referenced
> ( http://www.wildgames.com/ECS/htdocs/contests.aspx?
> dp=wildgames&bw=high) are probably *not* likely MOG users, and that
> your users are probably significantly younger; more like a Miniclip
> audience. Correct me if I'm wrong (either Colin, or anyone else
> reading this), but I don't think this younger audience is
> purchasing downloadable casual games. They may be playing them, but
> I don't get the sense that they are paying for them (at least not
> in significant numbers). That audience seems like a perfect one to
> monetize via advertising, but not to sell the "classic"
> downloadable, single-player game to.
>
> Taking this assumption further, it seems that while a site like MOG
> is a tremendous resource for gauging the success of one's web-based
> (read: ad rev generating) game offerings, and to see what is
> working in that market, it may not be such relevant data for try-
> and-buy downloadable games, because its just not the same audience.
> In other words, I can't assume that the games that are popular with
> MOGgers (online, download, or otherwise) are going to be popular
> with those people who are actually buying games. Also, if my site
> doesn't have a way of monetizing traffic outside of game sales
> (i.e. no advertising), then it doesn't help me to attract lots of
> traffic to my site (via MOG, Newgrounds, or whatever), since I'm
> only going to spend more money serving up games to people who will
> likely not buy them.
>
> To tell the truth, I hope that I'm wrong about all this; I just
> wanted to throw it out there and see what people think. Hopefully
> someone has some data/insight which will disprove this theory.
>
> Thanks!
>
> Wade
>
> Wade Tinney
> partner, game designer
> Large Animal Games
> http://www.largeanimal.com
> wade at largeanimal.com
>
>
>
> -----Original Message-----
> From: casual_games-bounces at igda.org [mailto:casual_games-
> bounces at igda.org] On Behalf Of Colin Cardwell
> Sent: Tuesday, September 27, 2005 9:54 PM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Casual games user groups (player side)
>
>
> As some of you know, we've launched MOG (www.millionsofgames.com)
> in the last couple of weeks. The very purpose of the site is to
> provide a community for casual game fans. Although at the moment
> Moggers (our members) can store their favourite games and rate
> them, they will soon be able to add comments/reviews of games. We
> also track game plays and who has Mogged a game. The data is time
> based so once we have sufficient volume of usage, we'll be
> releasing daily, weekly, monthly charts overall and in each game
> category, hoping to give everyone who is interested in casual games
> a very valuable source of useful data.
>
> The growth of the site I think is interesting. It has been picked
> up by quite a lot of news sites, the home page of Slashdot helped a
> lot. What's key for us though is that almost 900 games have been
> added in only 3 weeks by our Moggers and if that rate continues,
> we'll pretty soon have the largest list of online and casual games
> around, which is our goal. Add to that reviews and the other data
> we're collecting and you can begin to see the potential of the site.
>
> I'm not just trying to tell you how wonderful our site is by the
> way, I'm just trying to explain some of its potential, it certainly
> still has a long way to go. We very much want this to be a
> community site so we would be very interested in views/ideas/
> feedback/requests from this group in particular. If this site
> builds to the level we anticipate, it will be a great place to
> promote any new games you have (and old ones for that matter), get
> ideas for games, see who likes what, find out what doesn't work,
> etc etc.
>
> I hope this was useful..
>
> Colin
>
> Colin Cardwell - Director - 3RD sense Australia Pty Ltd
> T. +61 (0) 2 9959 1008 M. +61 (0) 401 888 322
> E. colin at 3rdsense.com W. www.3rdsense.com
>
> www.playaholics.com - play games and win stuff
> www.chickstop.com - for girls who like to play
> www.millionsofgames.com - source, save and share your favourite
> online games
>
>
>
> From: casual_games-bounces at igda.org [mailto:casual_games-
> bounces at igda.org] On Behalf Of Wade Tinney
> Sent: Wednesday, 28 September 2005 12:30 AM
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: RE: [casual_games] Casual games user groups (player side)
>
> Just to clarify, James. You are asking about groups/sites where
> casual games are discussed and/or reviewed by players, right (and
> NOT links to sites that simply distribute said games)?
>
> It's a very good question. I've had a tough time finding such sites
> in the past. I'd love to hear what you uncover.
>
> There is a lot of player-to-player interaction on Pogo, of course,
> but it happens in real-time during play.
>
> Also, if you've never checked out the contest winners pages on
> WildGames, those are pretty interesting/entertaining as well. At
> the bottom of this page, you'll find a whole set of "view winners"
> links:
> http://www.wildgames.com/ECS/htdocs/contests.aspx?dp=wildgames&bw=high
>
> I realize it's not exactly what you're talking about, but if you're
> looking to better understand the casual audience, I think its
> pretty useful.
>
> -Wade
>
> -----Original Message-----
> From: casual_games-bounces at igda.org [mailto:casual_games-
> bounces at igda.org] On Behalf Of Jack Pearson
> Sent: Monday, September 26, 2005 4:16 PM
> To: Andy Makely; IGDA Casual Games SIG Mailing List
> Subject: RE: [casual_games] Casual games user groups (player side)
>
> www.tournamentgames.com online pay to play tournaments. All
> DirectX casual games online since since 1997.
> 236 million games played to date. 350,000 played each week
>
> Jack Pearson, CEO
> Tournament Games Inc,
> www.TGPool.com
> www.TournamentGames.com
> jack at tournamentgames.com
>
> -----Original Message-----
> From: casual_games-bounces at igda.org [mailto:casual_games-
> bounces at igda.org]On Behalf Of Andy Makely
> Sent: Monday, September 26, 2005 1:39 PM
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Casual games user groups (player side)
>
> www.jayisgames.com is a great games blog that covers primarily web
> games, but also touches on downloadables sometimes.
>
> --
> andy
>
> On 9/26/05, James Baker - WDDG/Inferno <james at wddg.com> wrote:
> I'm trying to put together a database of user-groups and/or
> websites on
> the user/player side that are dedicated to casual games. Anything
> from
> forums dedicated to word games to yahoo groups to newsgroups to
> websites
> would help me out.
>
> Thanks!
>
> James Baker
> Principal
> WDDG/Inferno/Funtank
> 212-219-9222
> james at wddg.com
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