[casual_games] RE: Technology used to build some of the
downloadable casual games that were most popular in the last 2 years
James C. Smith
james at Reflexive.net
Tue Apr 18 15:55:57 EDT 2006
For those of you who may find this information useful, here are the results
of my inquiry about the technology used to build some of the downloadable
casual games that were most popular in the last 2 years.
PopCap Framework
-Bejeweled 2 Deluxe
-Zuma Deluxe
-Insaniquarium Deluxe
Director
-Diner Dash
-Ancient Tripeaks
-Magic Vines
-QBeez 2
-Mah Jong Adventures
Flash (surrounded by a custom C++ wrapper)
-Wheel of Fortune (and other Sony games that didn't make my "popular" list)
Torque Game Builder (Torque2D)
-Fortune Tiles Gold
Blitz BASIC
-Platypus
Delphi (Object Pascal) based Proprietary engine
-Rainbow Web
-Fiber Twig
-Fiber Twig 2
-Fresco Wizard
-Adventure Inlay ???(or may be C++ if this one was done by GameHouse)
C/C++ based Proprietary engine
-Luxor
-Luxor - Amun Rising
-Mad Caps
-Chainz 2 - Relinked
-Feeding Frenzy
-Iggle Pop!
-Chuzzle Deluxe
-Big Kahuna Reef (Reflexive Framework)
-Rebound Lost Worlds (Reflexive Framework)
-Rebound Lost Worlds - Recharged (Reflexive Framework)
-Cosmic Bugs
-Water Bugs
-Granny in Paradise
-Bricks of Egypt
-Bricks of Atlantis
-Snowy - Treasure Hunter
-Cubis Gold 2
-Ballistik
-Puzzle Solitaire
-Jewel Quest (iWin framework)
-Mah Jong Quest (iWin framework)
-Casino Island To Go
-Mahjong Garden To Go
-Phlinx To Go
-Gem Shop
-7 Wonders
-Magic Match
-Tumblebugs
-Mah Jong Medley
-Aloha Solitaire
-Shape Shifter
Unknown (The world may never know (or care))
-Hotel Solitaire
-Magic Ball 2
-I SPY Spooky Mansion Deluxe
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