[casual_games] Aztec
Juan Gril
juangril at jojugames.com
Thu Apr 27 14:00:48 EDT 2006
Coincidently enough, I was just editing the Production and Design section of
the White Paper this morning and writing about that topic:
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Whitepaper/Production_an
d_Design#Lively_and_Bright_Visuals
Id love to hear what other people think. And while I have your attention,
the Production and Design section of the White Paper needs volunteers!
Anyone interested feel free to email me.
Cheers,
Juan
_____
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Margaret Wallace
Sent: Thursday, April 27, 2006 10:54 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] Aztec
Seems apparent that game developers are picking easily recognizable motifs
with which to theme their games. They probably feel they are strengthening
their brands by relying on the context provided by familiar themes and
narratives. Think of all the games out there which use themes such as
camelot, atlantis, ancient egypt, etc.
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Cristián Ramírez
Sent: Thursday, April 27, 2006 5:10 AM
To: Casual Games
Subject: [casual_games] Aztec
Hi there!
I have seen that a lot of casual games use aztec and Indiana-Jones-like
themes. Just Zuma cloning, or something else?
Regards,
Cristián Ramírez
cristianhramirez at hotmail.com
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