[casual_games] GDC Amsterdam

Adam Martin adam.m.s.martin at googlemail.com
Thu Dec 7 08:27:28 EST 2006


I'd like to add that this year had the highest SNR of any conference
I've been too. The amount of accurate/valuable/detailed concrete
information and the variety of people and organizations I spoke to
(CEO's of big players to lead designers to developers from lots of
indies and small startups) in just 2.5 days exceeded that at most
conferences lasting twice as long. GDC excluded, of course - but at
GDC you need to already know a lot of people just to find new people
in the huge throng.

I highly reccommend it, although I'm probably not going next year -
I've temporarily moved away from casual games and back into
multiplayer and MMOG.

Adam

On 07/12/06, Michael Tretyakov <sugargames at sugargames.com> wrote:

> Hi there!

>

> I totally agree with Miguel. I was in Casuality Europe Conference this

> year and it was amazing time for me. I contacted with a lot of portals and

> publishers, showed them our Rainbow Web game, and signed several contracts.

>

> I live in Krasnoyarsk, Russia, in the center of Siberia and the trip in

> Amsterdam was expensive for me, but it was worth every penny. And I

> definitely will be here in next year.

>

> So, if you want to be successful in casual game market, you must visit

> Casuality Conferences.

> Sincerely,

> Michael Tretyakov

> Sugar Games http://www.SugarGames.com/

> Fun puzzle games for the whole family!

>

>

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>

>

> If you are a developer in Europe and you're trying to establish contact with

> the major players, this event is pretty much a must.

>

> Probably the most productive time casual game developers can spend to

> network with portals, publishers, tech companies and fellow developers.

>

>

>

> Miguel Oliveira

>

> Director of Digital Distribution

>

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