[casual_games] ESRB Need Not Apply
Daniel Kinney
sonicron at gmail.com
Fri Dec 22 17:17:19 EST 2006
You may not be aware that there is an already an established ratings system
for independent game developers. Dubbed TIGRS, it has all of the features
(sans Vista-integration) you mentioned. The system is easy and FREE to use.
I think you should take a look at it before you opt to dilute the pool with
another ratings system that could potentially confuse customers. Visit the
site here:
http://www.tigrs.org
And take a look at the attractive new look which will be available in the
New Year:
http://tigrs.org/contact-sheet.png
Best Regards,
Daniel Kinney
On 12/22/06, Audry Taylor <talshannon at hotmail.com> wrote:
>
> The discussion about ESRB ratings is an interesting one to me, because our
> company has been planning to use our own rating system for our games.
> Because we have a very specific target audience (teenage girls +
> twentysomethings), we wanted to design a system that would be easy for
> them
> and their parents to grasp. Rather than creating a game and then rating
> the
> content, we plan to rate the game at conception and allow the restrictions
> of that rating to influence the content of the game. That way our
> audience
> will always know what's in one of our games simply by glancing at which
> rating symbol we gave it. Our ratings will be age-based (for all ages,
> teens in general, older teens only, and even adults only for women over
> 21).
> and there will only be 4 of them. I won't go into the design of the
> ratings or the names we're giving them, but they are designed to clearly
> communicate what kind of profanity, sexuality, violence, and storytelling
> is
> included for each age range.
>
> Obviously, Vista will not be configured to accept our ratings. I doubt
> that
> MS will be willing to alter Vista so that developers can add their own
> ratings systems (as that would open the floodgates for thousands of
> variations), so my company will have to consider alternatives for getting
> our games into game explorer. Using ESRB for a second set of ratings
> that
> simply allow the user to install a game without warnings is one option,
> albeit expensive because of our development model (which is neither like a
> casual developer nor a traditional developer).
>
> I consider it important to look at everything from the consumer's p.o.v.,
> not from the developer's. What is going to be easiest for them? What
> will
> be clearest? What will allow them the most freedom while providing the
> greatest level of security and comfort?
>
> I would have opted for an O/S that asked a user during install if they
> wished to set up a section just for games/music/movies et al. If they
> clicked "yes" they could either customize each section to suit their needs
> or leave them with default settings. This would accomodate users under 30
> (and sometimes over) who are very computer-saavy and would like to be able
> to customize how their computer functions, just like they customize their
> email, their home pages, their music software, their myspace site, etc.
>
> Vista could allow game companies to develop their own in-house ratings
> based
> on a "master checklist" used by Vista. Each game, when installed, could
> submit a checklist of items to let Vista know which "master rating" their
> game falls under. Vista could then display two ratings for the
> user: game
> company rating and master rating. The master ratings would be created by
> the user themselves using an easy checklist to determine what THEY think
> is
> appropriate for teens, kids, adults. So the master rating would be THEIRS
> and they would know whether or not a game suits their particular
> standards.
> This would eliminate the need for the ESRB entirely and put the power (as
> well as the responsibility) for ratings into the hands of the consumer.
>
> For example:
>
> A game company makes END OF THE WORLD: THE DESTROYER, a game in which the
> player uses the power of flowers to save the planet from a robot
> programmed
> to destroy it. The game has rainbow explosions, automated seed shooting
> weapons, enemy-neutralizing love hugs, and a kissing scene at the end.
>
> The company rates their game as being "G" for a general audience. The
> game
> company also takes the "Master Checklist" and puts an "X" next to all
> content that exists in the game (and in this example, a "--" would mean
> the
> content did not exist in the game).
>
> -- Profanity
> X Violence without blood or human/animal injury.
> -- Violence with blood and/or aimed towards humans/animals.
> -- Extreme graphic violence depicting death, abuse, and/or internal
> organs.
> X Romantic content limited to hand-holding, a kiss, or a hug.
> -- Graphic sexual content depicting nudity and mature sexual relations.
>
> Joe buys this game for his teenage daughter. Joe has set up the computer
> to
> allow his daughter to play "Teen" games. Under the "Teen" rating, he has
> put an X next to everything he thinks is appropriate for his daughter to
> be
> exposed to:
>
> X Profanity
> X Violence without blood or human/animal injury.
> -- Violence with blood and/or aimed towards humans/animals.
> -- Extreme graphic violence depicting death, abuse, and/or internal
> organs.
> X Romantic content limited to hand-holding, a kiss, or a hug.
> -- Graphic sexual content depicting nudity and mature sexual relations.
>
> Joe also has a 7 year old son. He has chosen the "G" rating for his son,
> which has the following items X'd off:
>
> -- Profanity
> -- Violence without blood or human/animal injury.
> -- Violence with blood and/or aimed towards humans/animals.
> -- Extreme graphic violence depicting death, abuse, and/or internal
> organs.
> -- Romantic content limited to hand-holding, a kiss, or a hug.
> -- Graphic sexual content depicting nudity and mature sexual relations.
>
> As you can see, Joe's computer will automatically fit END OF THE WORLD:
> THE
> DESTROYER into the "Teen" category so his daughter can play it, but block
> it
> from being played by his son, who is in the "G" category. Next to the
> Master rating of "Teen" chosen by Joe, the computer will also list the
> game
> company's original rating of "G" so that Joe now knows this game company
> gives a softer rating than he does. Now Joe doesn't have to worry about
> whether or not *you* would let his 7 year old play the game, because he
> can
> set up the ratings system himself.
>
> I would kill for a ratings system like this. Consumers would quickly
> learn
> that our company's ratings are designed to take mass market concerns into
> consideration while also providing them with the security of knowing they
> could overrule content they dislike. If they found that our ratings were
> dishonest (that we were not checking off certain items on the list), they
> could take matters into their own hands and block content from our game
> company, pressuring us to be accurate in how we rate our games on the
> ratings list.
>
> Putting the power in the hands of the consumer works for Wiki, Youtube,
> and
> a million other services. Why not the gaming industry, too?
>
> Audry Taylor
> Creative Director
> Go! Comi
> http://www.gocomi.com
>
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