[casual_games] Wrapper Speeds
Denis Burger
denis at insaneplay.com
Wed Feb 8 15:33:22 EST 2006
Take a look at Multidmedia's Zinc.
http://www.multidmedia.com/
We've used it to wrap and release several casual games built in Flash.
Cheers,
Denis
--
Denis Burger
Insane Play, LLC
denis at insaneplay.com
Hal Barwood wrote:
> Hello:
>
> I'm developing in Flash (8), I'm a reasonably enlightened coder, and
> performance of my projector app and swf-in-browser is just fine at
> 15fps and 800x600 dots on both fast XP systems, slow (500MHz) 98SE
> machines, and various Macs. However, when I tried wrapping with
> Northcode's latest Flash-Player-8-capable SWF Studio, speed dropped to
> approximately 60% of native. Ouch, that's a huge hit. So here's a
> question: does anyone out there have some info on Flash wrappers,
> which ones are best (for whatever reasons), and which ones are simply
> the fastest, etc.?
>
> Hal
>
> Andy Makely wrote:
>
>> I work with Flash every day, so I though I'd add some info to the mix.
>>
>> - As mentioned here previously, Flash handles bitmap images just
>> fine. Especially PNGs, which retain all of their transparency
>> information. You can even write code to animate using your existing
>> sprite graphics.
>>
>> - Flash can achieve an acceptable frame rate if coded efficiently,
>> especially if you are working with a 640x480 screen. It does get
>> harder to get good redraw speed from an 800x600 Flash canvas,
>> especially if you have a large number of animated sprites. Recent
>> changes have been made to the Flash rendering code so that
>> single-frame bitmap assets draw MUCH faster than before. Scrolling
>> backgrounds, for example, are no longer a real performance concern.
>>
>> - Flash 8 (the most recent version) does not support MIDI playback of
>> any kind. You can convert your MIDI files to MP3, at the expense of
>> your file size. You might also be able to build a custom C++ wrapper
>> that encloses your Flash movie, and perhaps get MIDI playback working
>> via the C++ libraries, but it's probably not worth the effort.
>>
>> - You can get Joystick support via commercial Flash projector tools
>> such as mdm's Zinc. Flash does support all keyboard and mouse input.
>>
>>
>> I definite understand the concern for not wanting to rebuild the game
>> again. Flash may not be an option in this case, but many folks have
>> found that it is a viable casual game platform.
>>
>> --
>> Andy Makely
>>
>>
>> On 2/8/06, *Jeff Helfand* <jeff at nevadainteractive.com
>> <mailto:jeff at nevadainteractive.com>> wrote:
>>
>>
>> Also, we had considered Flash, however, for two
>> reasons, it just didn't make sense.
>>
>> 1. All of our sprites and backgrounds were created in
>> Photoshop. Recreating them as vector graphics given
>> our time frame and resources is not an option.
>>
>> 2. The new version of the game has two new worlds and
>> nine different power ups. The pace when reaching
>> those levels is much faster. According to benchmarks
>> I have read, Flash will have performance issues. It
>> is also mouse driven. I could be wrong, but can't
>> risk it due to development time constraints.
>>
>>
>>
>> --
>> andy makely
>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> Casual_Games mailing list
>> Casual_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/casual_games
>
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
>
>
--
Denis Burger
Insane Play, LLC
denis at insaneplay.com
More information about the Casual_Games
mailing list