[casual_games] RE: Help with Digitally Distributing Games
Jason Akel
jasakel at hotmail.com
Fri Feb 17 12:43:10 EST 2006
Hi,
If any of you guys needs help understanding how to distribute or market your
games digitally or would like me to get your game distributed digitally,
give me a shout.
I recently left Trymedia/Macrovision (the leader in games DRM and the
try-and-buy model for games) as a senior marketing executive to start my own
marketing and bus. dev. business, with an emphasis on the digital
distribution of games, large and small.
My clients are some of the major brands in the business, but I also
represent smaller studios. For example, I have secured placement on the
major portals for a new game called ThwartPoker's All-Skill Poker Tour.
Check it out: http://www.thwartpoker.com/pc
Thanks. I'll likely be at the Casual Games Mingle tonight at Mars Bar (8:30)
if you want to chat. I have red hair.
Regards,
Jason Akel
510.964.9094 | Main
646.221.8885 | Cell
510.722.1604 | Fax
jasakel at hotmailcom | Email & MSN IM
jasakel5 | AIM
jasakel | Skype
casual_games-request at igda.org wrote:
From: <casual_games-request at igda.org>
Subject: Casual_Games Digest, Vol 9, Issue 12
To: <casual_games at igda.org>
Date: Fri, 17 Feb 2006 12:02:11 -0500 (EST)
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Today's Topics:
1. Re: "Typical" sales figures for a casual game? (dan chao)
2. Re: "Typical" sales figures for a casual game? (Murat Aktihanoglu)
3. Re: Selling on your own site? (Murat Aktihanoglu)
4. Re: Selling on your own site? (Lennard Feddersen)
5. Re: Selling on your own site? (Murat Aktihanoglu)
----------------------------------------------------------------------
Message: 1
Date: Thu, 16 Feb 2006 10:39:24 -0800
From: dan chao
Subject: Re: [casual_games] "Typical" sales figures for a casual game?
To: IGDA Casual Games SIG Mailing List
Message-ID: <43F4C6DC.2000604 at mastermindgames.net>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
here's a few good reads. from what I understand, a good conversion rate
of downloads to buyers is 2%.
http://www.nytimes.com/2005/06/27/technology/27casual.html?ex=1277524800&en=
9fb9da1047557d35&ei=5090&partner=securitas&emc=rss
http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2005.pdf
dan
Greg Maletic wrote:
> Here's a really broad question that I know is hard to answer: what
> are the "average" download and sell-through numbers for a typical,
> run-of-the-mill casual game assuming it's distributed through major
> online portals?
>
> I know, I know, it's a tough question. There are a thousand variables
> involved. But there must be some ballpark numbers that people in the
> industry toss around when discussing the market potential of a new
> game. (If "average" is too challenging a term, here's another way of
> looking at it: how many downloads/sell-throughs does a game need in
> order to be considered a "hit?")
>
> Any help would be appreciated!
>
> Thanks.
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
>
--
Dan Chao
415.860.7157
CEO - Mastermind Games
------------------------------
Message: 2
Date: Thu, 16 Feb 2006 16:41:44 -0500
From: "Murat Aktihanoglu"
Subject: Re: [casual_games] "Typical" sales figures for a casual game?
To: "IGDA Casual Games SIG Mailing List"
Message-ID: <052901c63341$c8109aa0$0201a8c0 at HOLOSCAPETHREE>
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=response
The new 'game developer' magazine also has an article:
"State of the Industry: Casual Games By Paul Hyman"
http://www.gdmag.com/homepage.htm
cheers,
Murat
http://holoscape.com/murat
----- Original Message -----
From: "dan chao"
To: "IGDA Casual Games SIG Mailing List"
Sent: Thursday, February 16, 2006 1:39 PM
Subject: Re: [casual_games] "Typical" sales figures for a casual game?
> here's a few good reads. from what I understand, a good conversion rate
> of downloads to buyers is 2%.
>
>
http://www.nytimes.com/2005/06/27/technology/27casual.html?ex=1277524800&en=
9fb9da1047557d35&ei=5090&partner=securitas&emc=rss
> http://www.igda.org/casual/IGDA_CasualGames_Whitepaper_2005.pdf
>
> dan
> Greg Maletic wrote:
>
>> Here's a really broad question that I know is hard to answer: what are
>> the "average" download and sell-through numbers for a typical,
>> run-of-the-mill casual game assuming it's distributed through major
>> online portals?
>>
>> I know, I know, it's a tough question. There are a thousand variables
>> involved. But there must be some ballpark numbers that people in the
>> industry toss around when discussing the market potential of a new game.
>> (If "average" is too challenging a term, here's another way of looking
>> at it: how many downloads/sell-throughs does a game need in order to be
>> considered a "hit?")
>>
>> Any help would be appreciated!
------------------------------
Message: 3
Date: Thu, 16 Feb 2006 20:27:34 -0500
From: "Murat Aktihanoglu"
Subject: Re: [casual_games] Selling on your own site?
To: "IGDA Casual Games SIG Mailing List"
Message-ID: <05b401c63361$5485b190$0201a8c0 at HOLOSCAPETHREE>
Content-Type: text/plain; format=flowed; charset="Windows-1252";
reply-type=original
On this topic, has anybody tried Kaneva ?
http://www.kaneva.com/home.kaneva
cheers,
Murat
http://holoscape.com/murat
----- Original Message -----
From: "Gabriel"
To: "IGDA Casual Games SIG Mailing List"
Sent: Wednesday, February 15, 2006 11:25 PM
Subject: Re: [casual_games] Selling on your own site?
>> In terms of e-commence and ordering systems, what are the options for a
>> small developer to sell games on their own site?
------------------------------
Message: 4
Date: Thu, 16 Feb 2006 18:13:45 -0800
From: Lennard Feddersen
Subject: Re: [casual_games] Selling on your own site?
To: IGDA Casual Games SIG Mailing List
Message-ID: <43F53159.4050702 at RustyAxe.com>
Content-Type: text/plain; charset=windows-1252; format=flowed
Hadn't seen that before, thanks for the link.
I found this in their FAQ:
/ Until the commercial license fee of $50,000 is paid, the game owner
receives 20% of net revenues./
20% of net revenue for us providing free content to a startup - I must
be missing something.
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
Murat Aktihanoglu wrote:
> On this topic, has anybody tried Kaneva ?
> http://www.kaneva.com/home.kaneva
>
> cheers,
> Murat
> http://holoscape.com/murat
> ----- Original Message ----- From: "Gabriel"
> To: "IGDA Casual Games SIG Mailing List"
> Sent: Wednesday, February 15, 2006 11:25 PM
> Subject: Re: [casual_games] Selling on your own site?
>
>
>>> In terms of e-commence and ordering systems, what are the options
>>> for a small developer to sell games on their own site?
>>
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
--
------------------------------
Message: 5
Date: Thu, 16 Feb 2006 22:39:28 -0500
From: "Murat Aktihanoglu"
Subject: Re: [casual_games] Selling on your own site?
To: "IGDA Casual Games SIG Mailing List"
Message-ID: <061101c63373$c1c13c40$0201a8c0 at HOLOSCAPETHREE>
Content-Type: text/plain; format=flowed; charset="Windows-1252";
reply-type=response
Yes, that's funny. Probably they only host games that are developed using
their framework ?
cheers,
Murat
http://holoscape.com/murat
----- Original Message -----
From: "Lennard Feddersen"
To: "IGDA Casual Games SIG Mailing List"
Sent: Thursday, February 16, 2006 9:13 PM
Subject: Re: [casual_games] Selling on your own site?
> Hadn't seen that before, thanks for the link.
>
> I found this in their FAQ:
>
> / Until the commercial license fee of $50,000 is paid, the game owner
> receives 20% of net revenues./
>
> 20% of net revenue for us providing free content to a startup - I must be
> missing something.
>
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> www.RustyAxe.com
>
> Lennard at RustyAxe.com
> P. 250-635-7623 F. 1-309-422-2466
> 3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
>
>
>
> Murat Aktihanoglu wrote:
>
>> On this topic, has anybody tried Kaneva ?
>> http://www.kaneva.com/home.kaneva
>>
>> cheers,
>> Murat
>> http://holoscape.com/murat
>> ----- Original Message ----- From: "Gabriel"
>> To: "IGDA Casual Games SIG Mailing List"
>> Sent: Wednesday, February 15, 2006 11:25 PM
>> Subject: Re: [casual_games] Selling on your own site?
>>
>>
>>>> In terms of e-commence and ordering systems, what are the options for a
>>>> small developer to sell games on their own site?
>>>
>>
>> _______________________________________________
>> Casual_Games mailing list
>> Casual_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/casual_games
>>
>
> --
>
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
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