[casual_games] Re: What is a Casual Game?
Hal Barwood
hal at finitearts.com
Fri Jan 6 14:42:58 EST 2006
Hi, everyone:
This is a good discussion, especially the part that doesn't try too hard
to "define" casual games, but instead tries to grasp the varying appeal
of the many kinds of these things.
I can't resist offering the following quote from the famous philosopher
Ludwig Wittgenstein, who once happened to think about this very problem.
Here goes:
QUOTE>>>>>>>> "Consider for examples the proceedings we call "games."
I mean board-games, card-games, ball-games, Olympic games, and so on.
What is common to them all?--Don't say: "There must be something
common, or they would not be called "games"--but look and see whether
there is anything common to all.--For if you look at them you will not
see something that is common to all, but similarities, relationships,
and a whole series of them at that. To repeat: don't think, but
look!--Look for example at board-games, with their multifarious
relationships. Now pass to card-games; here you will find many
correspondences with the first group, but many common features drop out,
and others appear. When we pass next to ball-games, much that is common
is retained, but much is lost.--Are they all "amusing"? Compare chess
with noughts and crosses [tic-tac-toe]. Or is there always winning and
losing, or competition between players? Think of patience [solitaire].
In ball games there is winning and losing; but when a child throws his
ball at the wall and catches it again, this feature has disappeared.
Look at the parts played by skill and luck; and at the difference
between skill in chess and skill in tennis. Think now of games like
ring-a-ring-a-roses; here is the element of amusement, but how many
other characteristic features have disappeared! And we can go through
the many, many other groups of gmaes in the same way; can see how
similarities crop up and disappear.
"I can think of no better expression to characterize these similarities
than "family resemblances"; for the various resemblances between members
of a family: build, features, colour of eyes, gait, temperament, etc.
etc. overlap and criss-cross in the same way.--And I shall say: "games"
form a family." <<<<<<<<UNQUOTE
The excerpt is from Wittgenstein's book called _Philosophical
Investigations_, 1951 (published posthumously).
Happy New Year -- and here's to many brave attempts to carve out
audiences (if that's the term) for a wide variety of casual games!
Hal Barwood
Phil Steinmeyer wrote:
> I think what Joe was trying to stop was an argument over semantics.
> Those are boring. What are casual games? Can games be art? What is a
> clone? Blah, blah...
>
> But I think you're touching on something interesting. Why do certain
> games that *look* like they should be casual games (i.e. Oasis) not have
> substantial commercial appeal to the audience that we generally deem to
> be the casual audience (i.e. people who try and buy games off the
> portals - who skew substantially female, older, etc than the average
> 'core-gamer'.
>
> Regardless of the label - why do some games succeed in this market and
> other games, actively targeted at this market, fail?
>
> I liked Oasis, too, as did a lot of other 'core-gamers', including many
> of us developers. It won GameTunnel's 2005 game of the year, and was
> the IGN winner in 2004. But it didn't resonate (apparently), with the
> 'casual gamer' crowd.
>
> Another game I liked that also featured a deductive minesweeper mechanic
> was 'Betrapped!'. That game also appears to have been a commercial
> dissappointment.
>
> Clearly, there is some level of strategy and forward thinking in some
> casual hits (Bejewelled and it's ilk, etc), but I think the key is that
> it doesn't go TOO far, and that the game still appears to contain a
> substantial element of luck (i.e. to grossly stereotype - Aunt Sally can
> play the game while half-watching a soap opera and still succeed).
>
> It's frustrating to me, and perhaps to others on this list, because many
> of the mechanics that appeal to me personally, don't seem to appeal as
> much in the marketplace. Some of the biggest hits (Collapse,
> Bejewelled, even Zuma), feel overly simplistic when I play them and I
> quickly get bored. But I'm not a good representative of my target
> demographic.
>
> ----- Original Message ----- From: "John Szeder" <john at mofactor.com>
> To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
> Sent: Friday, January 06, 2006 1:04 PM
> Subject: RE: Re[2]: [casual_games] Re: What is a Casual Game?
>
>
>> I think that minesweeper is more of a "core gamer" game.
>>
>> Using deduction to determine where to click is not intuitively obvious to
>> many people.
>>
>> I don't consider Oasis, which is among my favorite games, to be very
>> casual
>> either and it is inspired by minesweeper.
>>
>> Judging by the volume and frequency of posts to the leaderboard, I
>> think the
>> reaction of the consumer marketplace speaks to my statement. The
>> reaction of
>> the penny arcade people, who are very "core gamer" oriented also seem to
>> support that while the game is "downloadable", it is not really "casual".
>>
>> It looks like people are trying to derail this topic just as we are
>> about to
>> explore a boundary condition so I will defer to the wishes of the list
>> and
>> shaddup accordingly.
>>
>> -----Original Message-----
>> From: casual_games-bounces at igda.org
>> [mailto:casual_games-bounces at igda.org]
>> On Behalf Of Aleksey Linetskiy
>> Sent: Friday, January 06, 2006 8:29 AM
>> To: IGDA Casual Games SIG Mailing List
>> Subject: Re[2]: [casual_games] Re: What is a Casual Game?
>>
>> I would disagree. In my opinion, both are casual games - they're just
>> for somewhat different players.
>>
>> -- Aleksey Linetskiy
>> -- http://grumpytech.blogspot.com
>>
>> Friday, January 6, 2006, 2:43:49 AM, you wrote:
>>
>>> That doesn't say anything about accessibility or game style.
>>
>>
>>> I think most people would say that solitaire is a casual game, and
>>> minesweeper isn't.
>>
>>
>>> -----Original Message-----
>>> From: casual_games-bounces at igda.org
>>> [mailto:casual_games-bounces at igda.org]
>>> On Behalf Of Adeo Ressi
>>> Sent: Thursday, January 05, 2006 7:38 PM
>>> To: casual_games at igda.org
>>> Subject: [casual_games] Re: What is a Casual Game?
>>
>>
>>> I have a simple definition for a "Casual Game" that I always use:
>>
>>
>>> "Casual games have a short duration of play and are easy to learn."
>>
>>
>>> As a result of these two dynamics, casual games are a mass market
>>> phenomenon. To some extent, it does not matter what we, as an industry,
>>> think. It matters how we define ourselves to the end user: short and
>>> easy.
>>
>>
>>> Adeo
>>
>>
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>>
>>
>>
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>>
>>
>>
>>
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