[casual_games] Procedural rendering - again
Jonas Beckeman
list at jobe.nu
Sun Jan 8 14:51:19 EST 2006
> Are there any procedural libraries, methods, or algorithms in
> use for Flash?
> I've never seen anything practical.
I'd say AS is still a bit slow for most procedural algorithms - if you have
to wait 3 minutes for the generation to complete then you might as well just
download the bitmaps in most cases.
But, with a few more Flash filters (I don't know what's included today, but
displacement and lighting are important) that can work on the "source"
bitmaps - not only on the things that are rendered on-screen, you can come a
long way.
Another 5 kb of Flash player download could mean 10 simple but powerful
filters to be used in procedural generation. Just a guess, of course, but a
filter kernel is often not more than 10-20 lines of code.
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