[casual_games] New Issue of Casual Games Quarterly is available
SCOTT HANSEN
shansen at udgames.com
Mon Jan 9 15:48:43 EST 2006
Interesting data from James Smith's Real Arcade article... only there's
a fundamental flaw in the presentation of that data...
First, it doesn't take into account the ranking within the top ten over
the life of the game... Game A can spend 10 weeks at number 1 and Game B
can spend 10 weeks at number 10, yet both would receive the same overall
'rank'.
Second, it does not factor in the increasing number of games. Earlier
games lasted longer on the top ten because there were fewer games to
push them off.
Wouldn't it be more relevant to have some sort of weighted average which
takes into account the proportional relevance of the rank within the top
ten over the life of the product? It can even be 'inflation adjusted' to
take into account the churn rate at the time it was active on the
list...
Scott P Hansen
Game Designer, MumboJumbo
shansen at udgames.com
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Wade Tinney
Sent: Monday, January 09, 2006 9:20 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: [casual_games] New Issue of Casual Games Quarterly is available
There is a new issue of the Casual Games Quarterly now available at
http://www.igda.org/casual/quarterly/1_2/
Please don't hesitate to send feedback, ideas for the next issue (which
will
focus on game design), or questions.
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