[casual_games] Flash

James C. Smith james at Reflexive.net
Tue Jan 10 18:29:51 EST 2006


We embedded a flash player in the game rather than relying on the installed
flash player. It is very inexpensive to license.  But it does increase the
distribution size by nearly 1 MB.  We obtained a license from Macromedia to
distribute Flash8.ocx but we also purchased a library called "Flash player
Control" from Softanics to make it easier to interface with Flash and get
access to the bits of the frames.

James C. Smith
Producer: Ricochet xxx, Big Kahuna xxx

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Jonas Beckeman
Sent: Tuesday, January 10, 2006 3:21 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] Procedural rendering - again


> We don't use Flash to draw the animation to the screen.
> We
> extract the frames out of flash and draw them to the screen ourselves

So you have a VP6 decoder in your runtime? Is it expensive to license (they
don't say on their website)? Or do you require Flash to be installed on the
system and use the external interface to decode VP6 content to memory areas
somehow?

I find both solutions very interesting, please share!

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