[casual_games] Flash for game development whitepaper
Lennard Feddersen
Lennard at RustyAxe.com
Sat Jan 28 17:50:14 EST 2006
Does anybody have any experience with automated C to J2ME style tools?
I'm in the early days of my next project and think it would fit well on
cell phones but would prefer to do my PC coding in C.
Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com
Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
3521 Dogwood, Terrace, BC, Canada, V8G-4Y7
Rajat Paharia wrote:
>Hi Chris -
>
>As a companion to the article you mentioned, there was also a good
>article by Phil Steinmeyer at Gamasutra where he analyzed various
>platforms for creating casual games, with Flash, Java and C/C+ covered
>in detail.
>
>http://www.gamasutra.com/features/20050324/steinmeyer_01.shtml
>(free registration required)
>
>- rajat
>
>On 1/28/06, chris at chriscowherd.com <chris at chriscowherd.com> wrote:
>
>
>>I had found an excellent whtepaper on the merits of using Macromedia Flash
>>for game development but can no longer seem to find it. I was hoping someone
>>here may have seen it and knows where I can download it.
>>
>>I believe it was a handout or addendum for a GDC2005 session given by
>>someone from Oberon (if not, there were mentioned several times)
>>
>>I think I downloaded it either from the GDC site under the session details.
>>It may have been titles "What about Flash?" or something along those lines.
>>
>>Anyway, I'd really like to re-read it if anyone has information on it.
>>
>>Thanks!
>>Chris
>>
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>>
>
>
>--
>Rajat Paharia
>rajat at cs.stanford.edu
>http://www.bunchball.com
>http://www.rootburn.com
>
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