[casual_games] On a lighter note...
Gabriel Zichermann
gabe at gabrielz.com
Sat Jul 1 21:22:53 EDT 2006
Your game jokes were so bad that even Nick Fortugno didn't giggle.
:)
G
James Gwertzman <james at popcap.com> wrote: v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} st1\:*{behavior:url(#default#ieooui) } âyour game is so bad, none of the portals bought a google search term for itâ
------
James Gwertzman
Director of Business Development
PopCap Games, Inc.
+1-206-256-4210
---------------------------------
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Adeo Ressi
Sent: Friday, June 30, 2006 11:11 AM
To: casual_games at igda.org
Subject: [casual_games] On a lighter note...
Being on the very last panel of Casuality, I worked with various developers to identify some humorous signs that âyour game is bad,â incorporating themes from the Casuality conference itself. Since there was nearly nobody in the audience for the last panel, I figured that I would share the âinsights:â
The Top 10 signs that your game is badâ¦
10. the focus group returned their pay
9. your mom refused to play test it
8. you made an online version first
7. your publisher released it as open source
6. the first localization was in Latin
5. it went right to a bundled subscription service
4. the embedded ad got more play
3. the mobile version was ported to 1 handset
2. the royalties resembled micropayments
1. nobody even cloned it
I foresee a long tradition of casual game jokes starting with âmy game was so bad thatâ¦â Please feel free to send along a few âmy game is so badâ jokes. I will compile a list.
For the record, another popular joke series was the âour industry is so small that we could triple the size by buying our own games.â
Sincerely - Adeo Ressi / CEO / Game Trust
- get an arcade for your site- LaunchNow
- try some exciting multiplayer titles- TruGamer
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