[casual_games] Beta Testing
Chris Dillman
chrisd at plaidworld.com
Mon Jul 17 12:54:05 EDT 2006
>How are you guys handling beta and compatibility testing for your casual
>games? I've certainly handled external beta programs for much bigger
>projects, and we've got internal testing resources, but with casual games,
>I've heard that what's being done is to put it out there on your dev site,
>allow people to download, give feedback, etc. and then polish it up and ship
>it out to the portals.
That was basically how I have been doing in for years going back to
when casual games might have been called shareware.
It worked well.
I would advertise for testers through a game review site.
Now even with a say 100 testers some are worth their weight in gold vs others.
>Is this what's being done in general practice, or are you guys handling
>things differently?
>
>Kurt
>
>Kurt Boutin
>Director of QA
>Pronto Games
>kboutin at prontogames.com
>
>
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