[casual_games] surprising stats about casual gaming
Chris Dillman
chrisd at plaidworld.com
Wed Jul 26 13:41:48 EDT 2006
> > It is a light RPG - has sold well on several casual portals...
>> A bit less complex and more streamlined.
>
>Can someone that knows define "selling well"?
>
>10,000 units? 100,000 units? 500,000 units? Even a ballpark
>figure would be helpful.
>
What I usually see is a matter of conversion rate not just totals.
Like a game selling at 1-2% conversion rate for each person who downloads it
is selling well.
I guess saying that if you have a good CR you will get the sales in
time with exposure.
There good threads with real numbers buried on http://www.indiegamer.com/
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