[casual_games] surprising stats about casual gaming - casual games definition

Ulrich Tausend ut at neodelight.com
Sat Jul 29 13:10:36 EDT 2006


Concerning a definition of Casual Games:
The defining feature of a Casual Game is that you can feel casual playing
it.
And that means that the investment that you have to put in to play it, has
to be pretty low. Lower than for core or hardcore games.

Investment means
- time
- experience
- learning effort
- frustration potential
- (not money)

That means that a "casual" game on the Nintendo DS or the Playstation 2
would also be a Casual Game. Therefore there are different platforms for
casual games.
For example: "Try-before-you-buy PC" or "XBox live arcade" or the DS or so.

It is "easy" to play a casual game.

I wrote a text about casual games and gender with couple of pages about a
definition. But it is only in german. But I will translate it in the coming
weeks.
Ulrich

------------------------------
>
> Message: 2
> Date: Wed, 26 Jul 2006 16:30:54 -0700
> From: "Juan Gril" <juangril at jojugames.com>
> Subject: RE: [casual_games] surprising stats about casual gaming
> To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
> Message-ID: <000001c6b10b$8adddbf0$6601a8c0 at memex>
> Content-Type: text/plain;       charset="iso-8859-1"
>
> We are trying to define the key design elements of a Casual Game (what is
> a
> Casual Game) in the IGDA Casual Games White Paper:
>
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Whitepaper/Production_an
> d_Design
>
> Comments are welcome.
>
> Thanks,
>
> Juan
>
>
>
-- 
Ulrich Tausend

Neodelight/Neokolor GbR
Berlin - Munich

Phone - Mobile: +49-179-2951979
Phone - Skype In: +1 (347) 223-5845
Fax: +49 (30) 69088434
Skype: uli1000

ut at neodelight.com
www.neodelight.com [games division]
www.neodelight.com/about/neodelight [corporate]
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