[casual_games] Casual Game with cute character

Deepak Abbot dabbot at gmail.com
Mon Jun 12 11:38:14 EDT 2006


Characters are a way to go if executed well.
Disney made Mickey Mouse and in turn Micky Mouse made Disney.

One has to make the character live through your content meaning that 1-2 odd
games wouldnt do but a series with storyline attached to it can generate
interest. Use character to build brand.
See how successful was crazy from!!!

On 6/12/06, Juan Gril <juangril at jojugames.com> wrote:
>
>   More info here:
>
>
> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Whitepaper/Production_and_Design#Narrative_and_Characters
>
>
>
>
>  ------------------------------
>
> *From:* casual_games-bounces at igda.org [mailto:
> casual_games-bounces at igda.org] *On Behalf Of *Benny Lam
> *Sent:* Sunday, June 11, 2006 7:32 PM
>
> *To:* casual_games at igda.org
> *Subject:* [casual_games] Casual Game with cute character
>
>
>
> Do you know any casual game is successful because of a built-in cute
> character (e.g. special personality, dog, cat or monkey.. etc)?
>
>
>
> Super Mario is successful in game console but it is not a casual game and
> it has a huge promotion by Nintendo.
>
>
>
> Do you think it is practical or feasible for a small budget casual game to
> go for this strategy or game design?
>
> Any success or failure cases in indie game developer?
>
>
>
> Thanks
>
>
>
> Benny NS Lam
>
> bennylam at gameducate.com
>
>
>
> *GAMEDUCATE  *www.gameducate.com
>
> Fun and Intelligent Play
>
> Copyright (c) 2006 All right reserved.
>
>
>
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