[casual_games] advice for a startup gamedev studio?
Ryan Sumo
endlessthirteen at yahoo.com
Wed Mar 22 18:52:44 EST 2006
I've given it much thought and finally decided that I want to establish a local gamedev studio here in the Philippines.
That was the easy part. The hard part is, what now? I have game design concepts down, and I'm slowly putting together a team, but after that it's a bit fuzzy. My basic idea is to make a rather simple game that's complex enough to be a learning experience for the team, but marketable enough to do well in the...market.
I've already asked someone (thanks Gabriel!) for his thoughts, but I was also wondering if you veterans out there have any nuggets of wisdom to share regarding such questions as:
What language or software do you think a startup should use these days (ie C++, Java, Flash)?
What's a typical size team for developing one game?
What's the usual development time for a game?
How does one approach a publisher for distribution (ie once you've made the game how do ya sell it)?
Those are just the questions I have in my head right now, but if any of you have advice to give on putting up a gamedev studio, I'd be more than happy to accept it. Thanks a lot everyone, and I hope to hear from you soon.
Ryan Sumo
(I don't even know what to call the studio.heh.)
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