[casual_games] Casual Game Aggregators - Trickle down?
Jason Akel
jasakel at hotmail.com
Thu Nov 16 00:23:02 EST 2006
You're welcome, Kurt. Spread the word and contribute to the lists where you
can.
In the case of WorldWinner as you question below, they provide support to
Trygames.com (Trymedia's wholly-owned site - see upper right tab) - I'm not
sure if it extends beyond that. I don't see a reciprocal relationship
though. Remember that WorldWinner is casual skill-based tournaments
primarily while Trygames is casual, mainstream and core try-and-buy - so
they are complementary offerings - at least into Trygames.
While a deep "trickle down" effect is rare, it can occur. Case in point,
where one party might be short in titles of a particular genre or publisher,
it might source from another provider -- the recent musical chairs of IP
ownership of the classic, super-selling Atari/Hasbro titles (Monopoly,
Scrabble, Game of Life, etc.) is an example of this. Some aggregators lost
direct rights and were forced to source from an aggregator who
earned/maintained those rights.
Make sense?
Regards,
Jason Akel
510.964.9094 | Main
646.221.8885 | Cell
510.722.1604 | Fax
jasakel at hotmail.com | MSN IM
jasakel5 | AIM
jasakel | Skype
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of casual_games-request at igda.org
Sent: Wednesday, November 15, 2006 9:09 AM
To: casual_games at igda.org
Subject: Casual_Games Digest, Vol 18, Issue 13
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Today's Topics:
1. RE: Casual Game Aggregators - Networks Revealed (Kurt Boutin)
2. RE: Seattle/Bellevue game designers? (John Szeder)
3. Re: Seattle/Bellevue game designers? (Andrew Chen)
4. game mechanics in web apps (Tom Park)
----------------------------------------------------------------------
Message: 1
Date: Tue, 14 Nov 2006 09:16:47 -0800
From: "Kurt Boutin" <kboutin at prontogames.com>
Subject: RE: [casual_games] Casual Game Aggregators - Networks
Revealed
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID: <FOEGIKGBIPOGIFLEHDHNGEAECLAA.kboutin at prontogames.com>
Content-Type: text/plain; charset="iso-8859-1"
First off, WOW! what a great resource. Thanks to you all for putting this
together!
Second, I have a question. I noticed there were publishers who aggregate to
other aggregators. Does this trickle down? For example:
Skill Jam/World Winner appears to aggregate to Trymedia. Well, Trymedia has
their own list of sites they go to. If you go to SkillJam, does it
automatically aggregate to the Trymedia sites?
Kurt
----
Kurt Boutin
Director of QA
Pronto Games
kboutin at prontogames.com
-----Original Message-----
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org]On Behalf Of Jason Akel
Sent: Monday, November 13, 2006 8:53 PM
To: casual_games at igda.org
Subject: [casual_games] Casual Game Aggregators - Networks Revealed
Casual Game Aggregators - Networks Revealed:
It is my pleasure to present a very interesting new resource for the entire
casual games community.
In an effort to assist both independent and established developers and
publishers to have better visibility into where exactly their games are
being distributed and to help avoid channel conflicts, the Casual Games SIG
has solicited the following official network lists from the major aggregator
distributors in the marketplace.
We also invite the community to help us document in perpetuity and
unofficially other distribution points. We have given you a significant head
start here as well - all unofficial sites have been collected through
publicly available, non-confidential sources (Google, footers, etc.).
Important: please read entire instructions before posting. Thanks.
NOTE: These lists are NOT designed to document where publishers distribute
their games - only aggregators distributing to third party websites they
feed or operate in some substantial manner.
A special thanks to the official participants in order of earliest
participation:
- Big Fish Games
- Reflexive
- Scandinavian Games
- iWin
- Skilljam/WorldWinner
- Exent
- Intermix
For those aggregator distributors who chose not to participate initially, we
welcome you to do so now.
Without further delay...
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Distribution
Hope this helps!
Regards,
Jason Akel
* Chair, IGDA Casual Games SIG
* Marketing Strategy Consultant
for the Games Industry
510.964.9094 | Main
646.221.8885 | Cell
510.722.1604 | Fax
jasakel at hotmail.com | MSN IM
jasakel5 | AIM
jasakel | Skype
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------------------------------
Message: 2
Date: Tue, 14 Nov 2006 21:13:57 -0800
From: "John Szeder" <john at mofactor.com>
Subject: RE: [casual_games] Seattle/Bellevue game designers?
To: "'IGDA Casual Games SIG Mailing List'" <casual_games at igda.org>
Message-ID: <017b01c70874$da3f0460$6401a8c0 at mofactorlaptop>
Content-Type: text/plain; charset="us-ascii"
http://images.google.com/imagelabeler/
Although if you really want to make the world a better place to live, you
will just go to this site and keep typing the word "yahoo" or "msn" into the
system because those sites have not yet figured out how to turn your spouses
and children into computing machines.
PS: Where is that funny legal guy on the list here? He should probably tell
everyone reading this to get everything under mutual NDA, communicate
concepts only via registered fax transmissions, and charge 350 an hour for
services rendered.
_____
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Andrew Chen
Sent: Tuesday, November 14, 2006 12:18 AM
To: casual_games at igda.org
Subject: [casual_games] Seattle/Bellevue game designers?
Hi,
I'm looking to meet game designers in the Seattle area for some ideas I'm
developing with a Silicon Valley venture capital firm. In particular, I'd
like to discuss applying game mechanics to web applications, but also get
your take on the industry and trends as a whole.
I'd love to meet anyone in the game industry in the Seattle area and compare
notes - send me an e-mail if you're interested!
Thanks,
Andrew
--
Check out my new blog!
http://andrewchen.typepad.com
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Message: 3
Date: Tue, 14 Nov 2006 21:39:29 -0800
From: "Andrew Chen" <voodoo at gmail.com>
Subject: Re: [casual_games] Seattle/Bellevue game designers?
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID:
<a81f311f0611142139u2dbbcb1boff911bab82fc09d7 at mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"
John,
Funny, someone else just sent me that site as an example :)
I think there are a couple other common examples of game mechanics applied
to non-games. For stuff that's closer to games, obviously advergaming,
America's Army, and Brain Age type stuff might fit. Some forms of
edu-tainment fit in, like Yourself Fitness, a yoga program:
http://www.yourselffitness.com/. Then at the extreme, more web than game,
it's interesting to see a site like Digg which has a "scoring" system and a
leaderboard of people whose stuff got dugg often (http://digg.com/topusers),
or Yahoo Answers which has a point system to try and facilitate questions
and answers in a social web app.
Anyway, it's an interesting area that requires simple game mechanics but
might be able to take the vision of game design into a much broader market
and audience.
Andrew
On 11/14/06, John Szeder <john at mofactor.com> wrote:
>
>
>
>
>
> http://images.google.com/imagelabeler/
>
>
>
>
>
> Although if you really want to make the world a better place to live, you
> will just go to this site and keep typing the word "yahoo" or "msn" into
the
> system because those sites have not yet figured out how to turn your
spouses
> and children into computing machines.
>
>
>
> PS: Where is that funny legal guy on the list here? He should probably
> tell everyone reading this to get everything under mutual NDA, communicate
> concepts only via registered fax transmissions, and charge 350 an hour for
> services rendered.
>
>
> ------------------------------
>
> *From:* casual_games-bounces at igda.org [mailto:
> casual_games-bounces at igda.org] *On Behalf Of *Andrew Chen
> *Sent:* Tuesday, November 14, 2006 12:18 AM
> *To:* casual_games at igda.org
> *Subject:* [casual_games] Seattle/Bellevue game designers?
>
>
>
> Hi,
>
> I'm looking to meet game designers in the Seattle area for some ideas I'm
> developing with a Silicon Valley venture capital firm. In particular, I'd
> like to discuss applying game mechanics to web applications, but also get
> your take on the industry and trends as a whole.
>
> I'd love to meet anyone in the game industry in the Seattle area and
> compare notes - send me an e-mail if you're interested!
>
> Thanks,
> Andrew
>
> --
> Check out my new blog!
> http://andrewchen.typepad.com
>
> _______________________________________________
> Casual_Games mailing list
> Casual_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/casual_games
>
>
>
--
Check out my new blog!
http://andrewchen.typepad.com
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Message: 4
Date: Wed, 15 Nov 2006 00:49:18 -0800
From: "Tom Park" <casual_games.igda.org at acroband.com>
Subject: [casual_games] game mechanics in web apps
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Message-ID: <000c01c70892$f1040b50$1b02a8c0 at caipirovo>
Content-Type: text/plain; charset="iso-8859-1"
> In particular, I'd like to discuss applying game mechanics to web
applications
Amy Jo Kim gave a great talk on this topic, "Putting the Fun in Functional:
Applying Game Design to Mobile Services" at Etech and GDCMobile earlier this
year.
Slides here: http://shufflebrain.com/GDC2006.htm
Plenty of examples, not gonna list 'em here -- just go see the slides.
--t
----- Original Message -----
From: Andrew Chen
To: IGDA Casual Games SIG Mailing List
Sent: Tuesday, November 14, 2006 9:39 PM
Subject: Re: [casual_games] Seattle/Bellevue game designers?
John,
Funny, someone else just sent me that site as an example :)
I think there are a couple other common examples of game mechanics applied
to non-games. For stuff that's closer to games, obviously advergaming,
America's Army, and Brain Age type stuff might fit. Some forms of
edu-tainment fit in, like Yourself Fitness, a yoga program:
http://www.yourselffitness.com/. Then at the extreme, more web than game,
it's interesting to see a site like Digg which has a "scoring" system and a
leaderboard of people whose stuff got dugg often (
http://digg.com/topusers), or Yahoo Answers which has a point system to try
and facilitate questions and answers in a social web app.
Anyway, it's an interesting area that requires simple game mechanics but
might be able to take the vision of game design into a much broader market
and audience.
Andrew
On 11/14/06, John Szeder <john at mofactor.com> wrote:
http://images.google.com/imagelabeler/
Although if you really want to make the world a better place to live,
you will just go to this site and keep typing the word "yahoo" or "msn" into
the system because those sites have not yet figured out how to turn your
spouses and children into computing machines.
PS: Where is that funny legal guy on the list here? He should probably
tell everyone reading this to get everything under mutual NDA, communicate
concepts only via registered fax transmissions, and charge 350 an hour for
services rendered.
----------------------------------------------------------------------------
From: casual_games-bounces at igda.org [mailto:
casual_games-bounces at igda.org] On Behalf Of Andrew Chen
Sent: Tuesday, November 14, 2006 12:18 AM
To: casual_games at igda.org
Subject: [casual_games] Seattle/Bellevue game designers?
Hi,
I'm looking to meet game designers in the Seattle area for some ideas
I'm developing with a Silicon Valley venture capital firm. In particular,
I'd like to discuss applying game mechanics to web applications, but also
get your take on the industry and trends as a whole.
I'd love to meet anyone in the game industry in the Seattle area and
compare notes - send me an e-mail if you're interested!
Thanks,
Andrew
--
Check out my new blog!
http://andrewchen.typepad.com
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