[casual_games] "Off The Top" -- Bandwidth Costs and Transaction
Fees?
Jamie Carlson
jamiecarlson at gmail.com
Fri Oct 13 12:30:25 EDT 2006
I read the comment below from Brian Robbins a few days ago... but the
significance of it did not hit home until I started talking with
various publishers this week.
>1 - Many distributors/portals have very large deductions for
>bandwidth, marketing, etc off of the price a consumer pays. The
>developer royalty comes after these deductions.
How can the portals justify this? (bandwidth costs especially!)
I understand that the small conversion rates entail that there are 50
times as many downloads of a particular game than there are
conversions for those downloads (if we use a 2% conversion rate as an
example), and that those "failed conversions" costs money in terms of
bandwidth costs... but that should be inherent to the business of
"being a portal", should it not?
I also understand that each of the portals bring with them an
extensive "customer base" which are loyal solely to their site, etc. etc...
But again, is that all that developers are paying for when they
enlist the services of a Portal/Distributor? (access to your customers?)
Additionally, it appears as though "Transaction Fees" are taken "off
the top" as well (credit card processing fees, etc)... again, isn't
that what portals do (fulfill orders and process transactions)?
Coming from the retail world, I am always baffled by the costs which
come "off the top" such as:
(20% distribution fees)
- because the publisher shouldn't be forced to shoulder the burden of
actually paying a distributor to actually "ship" your
product to the retailers... Gosh no!
(5% to 10% co-op fees)
- because the publisher is always "on the lookout" for
various collaborations
with retailers to achieve prominent placement and promotion
of your product.
... oh, and they certainly *shouldn't* have to pay for that either.
(Refunds and Returns)
- the Retailers don't want to take the risk on some product
that isn't going to sell.
So they want the option (from the publisher) to return those
unsold units to the
publisher/distributor (as well as the returned units from
the customer).
... The publisher isn't going to shoulder those expenses, so
"off the top" those
charges come.. Again, so where is the risk for the retailer
and publisher here?
This is what has pushed much of the "Conventional Retail PC Game"
developers to seek refuge in digital distribution such as Steam,
TotalGaming.net, and Direct2Drive (and to additional markets such as
Downloadable Casual Games)...
But then when I see things like "Bandwidth Costs" and "Transaction
Fees" taken off the top for Casual Game developers it makes me wonder
how a developer is ever supposed to get a respectable revenue
share... in any market?!
I'm still excited about this market and I think it can certainly be
profitable for many developers, but it is my NO MEANS a refuge for
any professional developer who is seeking reasonable revenue shares
on a $20 purchase (and that's with ZERO dollars for "cost of goods"
since its a digital delivery).
For perspective... in the retail space, a wholesale price is often in
the $28 to $32 range, so it's not as though the developer's share is
a heckuva lot bigger than it is in this space... After all of the
deductions (cost of goods, distribution fees, co-op fees, refends and
returns) are taken "off the top", of course. :(
Thanks for listening to my rant,
- Jamie
P.S. As a side note... the Casual Gaming space is vastly more
FRIENDLY and FORTHCOMING than the retail publishing world, so I just
wanted to give some "props" to the few publishers that I've spoken
with thus far... I have a very strong feeling, that most of "you
guys" (i.e. publishers/distributors) are really nice people to work
with (and that's encouraging).
I just don't want this market to fall into the same pitfalls in re:
to Developer Relations and Revenue Sharing that has plagued the
retail space for years.... it's a business, sure. But it should be a
sustainable one too!
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Jamie Carlson
Producer / Designer
http://www.sonalystscombatsims.com
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