[casual_games] multiplayer?
jonathan at gametrust.com
jonathan at gametrust.com
Tue Oct 24 13:28:53 EDT 2006
Multiplayer games that properly embrace community can be monetized in a
number of different ways; specifically through advertising and
micro-transactions.
However, your observation of the few MP options out there is well taken. I
think most would agree that community and micro-transactions will be
integral pieces to our industry's future, but developers have been somewhat
'handcuffed' by the lack of standard technology and available developer
tools for MP hosting, billing, and security. Joel Brodie provides some
interesting thoughts about the subject (and some bold predictions!) on
GameZebo; http://www.gamezebo.com/2006/07/joels_thoughts_on_casuality.html
I'd be remiss to not mention that Game Trust is currently building open MP
APIs to our Game Frame platform, which powers community and MP games on
several casual game portals. Feel free to contact me off this post if you
are interested in helping to shape the features of this upcoming technology.
Cheers!
Jonathan Greechan | Director of Games
Game Trust, Inc. | www.gametrust.com
jonathan at gametrust.com | 212.367.7336 x126
MSN: jonathan at gametrust.com | ICQ: 285535456
Add Free Games and Chat to your site, blog or forum with LaunchNow
<http://www.gametrust.com/LaunchNow.php> !
_____
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of John Falconne
Sent: Tuesday, October 24, 2006 11:31 AM
To: casual_games at igda.org
Subject: [casual_games] multiplayer?
One thing that surprises me is how few multiplayer options there are for
casual gamers. Why is that? My friend, another game developer, said it's
because there's no way for a casual game developer to make money on
multiplayer games. Is that true? Are there no viable business models around
that make multiplayer game development appealing to casual game developers?
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