SUSPECT: RE: [casual_games] multiplayer?
Adam Martin
adam.m.s.martin at googlemail.com
Fri Oct 27 07:00:39 EDT 2006
On 27/10/06, Cameron Owen <thecoffeeboy at gmail.com> wrote:
>
> It's an interesting idea, but I'd be more inclined to call this
> social-play than multi-play though, and some casual game developers have
> tried to work multi-mouse play into their games already but the are a lot of
> inherit problems.
>
> 1) OS support for multiple pointing devices is lacking. It is possible but
> the solutions aren't always perfect.
> 2) Very few people have a second mouse just lying around. The casual game
> player is more likely to use the mouse that came with their system and only
> consider getting another one when their current pointing device breaks. It
> is rare that a single AAA+ PC title will inspire someone to upgrade their
> hardware (it usually takes a handful of games running poorly or not at all
> before most people upgrade) and I suspect casual games would be even more
> reluctant to purchase additional hardware for your game simply so they can
> play it with their friend.
Surely iIndividual PC titles are a primary driver of hardware upgrades, if
not the massive majority? For instance look at each Quake revision, or more
recently the manufacturers biggest, bestest friend, whose title could
legitimately refer to what it does to old machines - Oblivion.
Adam
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