SUSPECT: RE: [casual_games] multiplayer?
k f
mamaji4 at hotmail.com
Fri Oct 27 14:45:16 EDT 2006
I have a friend who has always wanted to play real-time multiplayer games
like Air-hockey on the net, but he just can't seem to, at any time of day or
night, because he's on a dial-up. And he's been trying that for the past
month. He doesn't want to spend $$$s on a console. He doesn't mind bringing
his mouse over for a friendly one-on-one. But now I'm going to have to tell
him that he'll have to change his mindset, because nobody in their right
mind would cramp around a PC and do something like that.
After hearing all the counter arguments I have arrived at the following
conclusion. My firm will be the only one turning out games with support for
multiple mice. :-) :-)
>From: Alex Amsel <tuna at tunatech.com>
>Reply-To: alexa at tunatech.com,IGDA Casual Games SIG Mailing List
><casual_games at igda.org>
>To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
>Subject: Re: SUSPECT: RE: [casual_games] multiplayer?
>Date: Fri, 27 Oct 2006 14:50:48 +0100
>
>This isn't a new solution. It's been tried and supported many times, I
>think even back to my Amiga days. However, you aren't going to get a
>significant mass of people using 2 or more mice on one computer. Apart from
>anything else, there's space considerations, especially when computers are
>used at home.
>
>Having more than one person sit around a computer is uncommon even on games
>supporting joypads. People don't want to do this, they want to play on
>their TV or over the net when it comes to multi-player.
>
>Some board(ish) games can get away with it, but I'd say that's despite the
>game being on PC more than anything. These kinds of "multi-player" titles
>will become more and more popular on interactive video - such as DVD-Extra,
>broadband game solutions, and set top boxes.
>
>Finally, a multi-player game over the net means there is always a game to
>be had, day or night. This isn't true on one machine, as much as it's great
>fun to shout and rant at your opponent (or is that just me?).
>
>I do agree with much of what has been written regarding internet
>multi-player problems, but to some extent they're solvable with sufficient
>grouping and design. Several sites out there seem to make a significant
>income with their multi-player web games, put it that way.
>
>k f wrote:
>>
>>The idea germinated when I first saw some kids at a console and they were
>>screaming away at each other in excitement. And I thought to myself, why
>>don't I ever see a kid scream when he is playing alone at the PC. And it
>>suddenly struck me that it was because he was "alone". The missing element
>>was the most important, the "physically present" human opponent. Give two
>>kids a crumpled paper ball and they are likely to have as much fun, if not
>>more, than sitting at a AAA title.
>>Every time I have tried to log in to play real-time multiplayer games I
>>have either been unable to join, because of network lag, been unable to
>>play in real-time, or just plain kicked off the server because of
>>excessive lag. That's hardly the type of multiplayer experience anyone
>>would like to return to for a half hour break. Which is why most of the
>>multiplayer games are turn based.
>
>--
>
>Alex Amsel
>Tuna Technologies Ltd (Sheffield, UK)
>Cross Platform Game Development
>Tel: +44 (0)114 266 2211 Mob: +44(0)7771 524 632
>
>
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