[casual_games] Pathfinding
Chris Dillman
chrisd at plaidworld.com
Thu Aug 30 15:10:13 EDT 2007
>
>We are trying to figure out which is the best pathfinding approach here.
>We tried A*, but the algorithm makes the sprite move in a zig-zag pattern
>too much and the movement seems very unnatural.
>
>Does anyone know what is a good approach for the pathfinding in such games?
>Maybe someone that has developed a similar game can give us a hint?
>
A* is probably what you need but you need to give it hints or smooth it
in order to get smooth movement.
The first 2 or 3 books in this series have a lot of examples on how
to do exactly this.
http://www.gameprogramminggems.com/
aka how to get natural movement from A* etc
--
Plaid World Studios http://www.plaidworld.com
BANG 2D game engine's blog http://www.bang2d.com
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Email: chrisd at plaidworld.com
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