[casual_games] Table of Contents for 2008 Casual Games White Paper

Dave Rohrl universedave at gmail.com
Mon Dec 3 19:22:51 EST 2007


Hey, Juan, time to start nailing down names and sections. Any bits you
would like to claim?

On Nov 14, 2007 2:41 PM, Juan Gril <juangril at jojugames.com> wrote:


> Hey Dave. I'm here at the 11th hour looking at your proposal (you said

> I've gotta till the 15th :) ), but I wanted to comment on the new structure

> you are proposing. I'll focus on the game production and design parts of the

> paper, as it is what I've been writing for it for the past 4 years.

>

> I feel that the organization of the paper is definitely the right approach

> from my point of view. I think it's great that we start with a good

> introduction on what Casual Games are, and we narrow into specific types of

> games and their characteristics, which is what we started doing last year in

> the Production and Design section. But it's much better that each type of

> game has a specific section and then you nail down into the business, the

> design, and other relevant issues when it comes to do that particular type

> of game.

>

> We may want to have production and technology issues for each type of

> game, as team sizes, budgets, and technology used varies.

>

> There are some things on the current Production and Design section that I

> think it would be a shame to lose. Things such as character design, sound

> production, localization and testing are sections that, although they always

> can be improved, can be useful for people to have. There are books about the

> subject, but I always felt that those sections in the paper were a useful

> resource for those outside the US or Europe where those books are harder to

> get.

>

> Thanks for your work Dave. And from all the people who have worked on the

> Production and Design section of the paper all these years, we are looking

> forward to keep improving the Paper.

>

> Cheers,

>

> Juan

>

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