[casual_games] XNA Vs Dark GDK
Bradley Mclain
bradleym06 at gmail.com
Sun Dec 9 18:55:37 EST 2007
Well the main attraction of the Dark GDK was the free Dark Matter content
(models, sounds etc) that come with it, but in terms of power I think XNA is
the better choice and on thinking about it further all of the models can
probably be still used in XNA anyway.
The idea I have for the game I wish to make is certainly not the easiest to
begin with, do you think I should start with some small simple ones first to
build up my skills?
Cheers
Brad
PS: Sorry if this message double posts, mailing list would not let me reply
due to post size, so I started a new email with same topic name to get rid
of previous posts.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://seven.pairlist.net/pipermail/casual_games/attachments/20071210/2b09eaf0/attachment.html>
More information about the Casual_Games
mailing list