[casual_games] XNA Vs Dark GDK

Bradley Mclain bradleym06 at gmail.com
Sun Dec 9 18:55:37 EST 2007


Well the main attraction of the Dark GDK was the free Dark Matter content
(models, sounds etc) that come with it, but in terms of power I think XNA is
the better choice and on thinking about it further all of the models can
probably be still used in XNA anyway.

The idea I have for the game I wish to make is certainly not the easiest to
begin with, do you think I should start with some small simple ones first to
build up my skills?

Cheers

Brad

PS: Sorry if this message double posts, mailing list would not let me reply
due to post size, so I started a new email with same topic name to get rid
of previous posts.
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