[casual_games] XNA Vs Dark GDK
Bradley Mclain
bradleym06 at gmail.com
Wed Dec 12 21:01:55 EST 2007
I have just taken the first step towards my XNA education I purchased XNA
Xtreme 101, Volumes 1+2 video training from 3D Buzz.com
I have been a follower of these guys for a while and they give the best
training on the net imo. They really do give a very comprehensive
educationally experience.
Volume 1
http://www.3dbuzz.com/vbforum/sv_xna_info.php
Volume 2
http://www.3dbuzz.com/vbforum/sv_xna2_info.php
Can't wait to get started on them, just gotta wait for them to be delivered
:)
Brad
On Dec 13, 2007 8:19 AM, Charles Parcell <cparcell at toxictoy.com> wrote:
> Bradley Mclain wrote:
> > Well the main attraction of the Dark GDK was the free Dark Matter
> > content (models, sounds etc) that come with it, but in terms of power
> > I think XNA is the better choice and on thinking about it further all
> > of the models can probably be still used in XNA anyway.
> >
> > The idea I have for the game I wish to make is certainly not the
> > easiest to begin with, do you think I should start with some small
> > simple ones first to build up my skills?
>
> Yes, absolutely!
>
> More complex games have many different facets and you would have to
> overcome the learning curve for each one. It is more rewarding to over
> come a handful of challenges and complete a game than trying to over
> come dozens of challenges and not having a finished product in the end.
> In addition, a lot of the things you will discover as you work through
> new aspects of game development, will impact the parts you had already
> built an thought done.
>
> So, do yourself a favor and start with smaller (less glamorous) games to
> build your chops within the framework.
> - Hangman (text manipulation and basic sprite use)(then add function to
> allow word list to be loaded from XML)
> - Top-down race track game (more advanced sprite use and collision
> detection)
> - 3D Maze (basic 3D management, collision detection)
>
> etc etc.
>
> Charles P.
>
>
>
>
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