[casual_games] Casual games on MacOS
James C. Smith
james at reflexive.net
Thu Feb 8 14:26:44 EST 2007
I don't know of any published report with this kind of data. But I have
heard many small indie developers who say that up to 50% of their direct
sails are for the Mac Version. However, this does not scale to 'portals' or
sites with more reach. Obviously 50% of the casual market is not Mac OS.
But for a small indie with not much visibility, it is easier to get some
visibility in the Mac market then it is in the crowded PC market.
For larger portals that cater to Mac and PC (for example Game House) the
rule of thumb seems to be that you can expect up to 10% of sales to come
from Mac users.
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Jose Marin
Sent: Thursday, February 08, 2007 10:53 AM
To: casual_games at igda.org
Subject: [casual_games] Casual games on MacOS
Is there some study/report on how big is the market for casual games (or
games in general) on MacOS?
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