[casual_games] Casual games on MacOS
Eka Gauranga Das
ekagaurangadas at gmail.com
Thu Feb 8 18:16:26 EST 2007
http://makeitbigingames.com/blog/?p=32
on this topic
On 2/8/07, Dave Rohrl <daver at popcap.com> wrote:
>
> Your math is a bit off. If Mac sales were 3% of the market (and I
> suspect the 10% number may be more accurate given Mac users' greater
> predilection to purchase), then that $10MM number would represent 500K units
> sold, not 500K trials. This suggests something like 30M trials.
>
>
>
> That said, I do think it's hard for a new company to build much of a
> business in a $10-30MM market with strong established market leaders. I
> can't advocate doing a casual game exclusively for the Mac; the revenue just
> isn't there. The question that developers should be asking themselves is
> how the incremental development costs of doing a Mac port (or using a
> multiplatform framework) compare to 10% of expected revenues from their
> current projects (or forecasted sales from the other games they could be
> working on).
>
>
>
> - DaveR
>
>
> ------------------------------
>
> *From:* casual_games-bounces at igda.org [mailto:
> casual_games-bounces at igda.org] *On Behalf Of *Donald
> *Sent:* Thursday, February 08, 2007 2:31 PM
> *To:* 'IGDA Casual Games SIG Mailing List'
> *Subject:* Re: [casual_games] Casual games on MacOS
>
>
>
> Well, I don't know of any official studies. But in my experience, I've
> worked for two different MAC game companies. And in both cases the
> companies had to convert to PC because the MAC market was just too small to
> support them. I don't think it's changed that much recently.
>
>
>
> So here's my "unofficial" guess. On my portal, about 3% of our visitors
> use a MAC. If you take the number of total US revenue for casual games from
> 2005 it's about 350ml. Using my 3%, I would guess the potential revenues
> for a MAC user base at about 10.5ml, or at 20 bucks ahead you could figure
> about 525,000 users. The average US conversion is 1.5% so that would
> leave about 8,000 potential MAC gamers. (That's if all half million MAC
> users demo'ed your game.)
>
>
>
> Ok, maybe I have entirely too much time on my hands.
>
>
>
> However, my two cents is that if it won't work on an iPod, it probably
> won't make enough money…long term. Anyways, it's still too much of a risk
> for us right now.
>
>
>
> Cheers!
>
>
>
> Donald
>
> xBlitz Entertainment
>
>
>
> www.xblitz.com
>
>
> ------------------------------
>
> *From:* E. D. Bass [mailto:edb at CONCRETEALCHEMY.COM]
> *Sent:* Thursday, February 08, 2007 2:06 PM
> *To:* IGDA Casual Games SIG Mailing List
> *Subject:* Re: [casual_games] Casual games on MacOS
>
>
>
> Thats a great question..... I'd be interested in that too
>
> Jose Marin wrote:
>
> Hi.
>
>
>
> Is there some study/report on how big is the market for casual games (or games in general) on MacOS?
>
>
>
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--
Chant Hare Krishna and Be Happy
Eka
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