[casual_games] Porting
Pedro Honório Silva
pedro.silva at ignite-games.com
Mon Feb 12 13:48:32 EST 2007
Hi.
You should talk to Filipe Pina from Seed Studios
(filipe.pina at seed-studios.com).
I know he has done some work related to porting PC games to Nintendo DS and
I think they are Nintendo approved developers...
His website is http://www.seed-studios.com .
Pedro Honório Silva
Chief Financial Officer
Ignite Games
Rua Cova da Moura, nº 2 - 2º Dto.
1350-117 Lisboa, Portugal
Tel: +351 212 427 695 - Tlm: +351 933 465 985
pedro.silva at ignite-games.com
www.ignite-games.com
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of George Donovan
Sent: segunda-feira, 12 de Fevereiro de 2007 18:40
To: 'IGDA Casual Games SIG Mailing List'
Subject: [casual_games] Porting
I am looking for teams to Port PC product to DS. If anyone does that or can
recommend teams that do please feel free to forward my information. I am not
looking for JUST ART or Just Audio a team that can do everything and is a
Nintendo approved Developer.
George Donovan
President
www.GameAgents.com
www.GogiiGames.com
Office: 506-855-4945
Cell: 506-872-4585
Fax: 506-384-3802
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Robert Gordon
Sent: Monday, February 12, 2007 1:46 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Question About Adobe/Macromedia Director
A partial list was compiled a little while ago...
Here's a link to one of the posts:
http://seven.pairlist.net/pipermail/casual_games/2006-April/001073.html
r o b
| Robert Gordon
| The Article 19 Group Inc.
| phone: 514.938.8512
| email: rob at article19.com
| http://www.article19.com
> From: "Kerpelman, Todd" <TKerpelman at ea.com>
> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>
> Date: Mon, 12 Feb 2007 09:20:55 -0800
> To: <casual_games at igda.org>
> Subject: Re: [casual_games] Question About Adobe/Macromedia Director
>
> Hmmm... still no mention on that elusive "more than 1 level of undo"
> feature. Well, we can always dream...
>
> I personally love using Director as a prototyping tool -- you can
> crank out a playable game in a ridiculously short amount of time,
> although we haven't used it for anything that was released to the public.
>
> I seem to remember reading that the first Diner Dash was made in
> Director, though. Anybody from Gamelab/PlayFirst wanna confirm that?
>
> --T
>
>> Yes.
>>
>> http://www.adobe.com/products/director/special/crossproduct/faq.html
>>
>> r o b
>
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