[casual_games] GDC 2007 passes?
Bret Terrill
base_taylor at yahoo.com
Mon Feb 26 01:43:20 EST 2007
Neil,
Thanks for the pointer to the GDC 2007 Conference
Associates Application page
(http://www.gdconf.com/register/caregistration.htm).
If anyone else is looking to get into the GDC, go
ahead and put in an application. They'll put you on a
waiting list. And obviously, if you get picked off
the waiting list, you owe Neil a beer. He'll be
pretty thirsty after all those sessions on AI.
Bret
www.bretterrill.com
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> Today's Topics:
>
> 1. Re: GDC 2007 passes? (Kirby, Neil A (Neil))
> 2. Re: Enjoy innovation... it's Friday! (Charles
> Jackson)
> 3. Re: Enjoy innovation... it's Friday! (J?nas
> Bj?rgvin Antonsson)
>
>
>
----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 23 Feb 2007 12:40:42 -0500
> From: "Kirby, Neil A (Neil)"
> <nak at alcatel-lucent.com>
> Subject: Re: [casual_games] GDC 2007 passes?
> To: "'casual_games at igda.org'"
> <casual_games at igda.org>
> Message-ID:
>
>
<4C37CF2D8DF07E4CA6357BAD5EB9A5D7293735E8 at oh0012exch004u.cb.lucent.com>
>
> Content-Type: text/plain
>
> >Date: Thu, 22 Feb 2007 15:47:00 -0800 (PST)
> >From: Bret Terrill <base_taylor at yahoo.com>
> >Subject: [casual_games] GDC 2007 passes?
> >To: casual_games at igda.org
> >Message-ID:
> <336326.62609.qm at web50104.mail.yahoo.com>
> >Content-Type: text/plain; charset=iso-8859-1
> >
> >I'm hoping that somebody on this list might have an
> >extra pass or two for the GDC that are going to go
> >unused and might want to bequeath them onto a
> couple
> >of impoverished game developers. I'd really like
> to
> >see the panel discussions, such as the one Margaret
> is
> >moderating. If not, hopefully, some one here can
> blog
> >about the conference and give us poor suckers a
> taste
> >of GDC knowledge.
> >
> >hanks,
> >
> >Bret
>
> I have got to hand it to you for the "never hurts to
> ask" attitude. At first I laughed out loud (very
> glad that I'd finished my morning tea). I do
> actually wish you the best of luck. I don't have a
> pass to give away. I did have a pass to give away
> see http://foundation.igda.org/?p=7 but it has been
> awarded.
>
> Here are some real ways to get into GDC without
> taking the financial spear to the chest and simply
> paying for it:
>
> 1) Be a speaker. My personal favorite, it gets you
> a Giga pass and puts you next to some of the coolest
> people in the industry. The speaker/VIP party rocks
> like nothing else. And you can get papers published
> this way too.
>
> 2) Win a scholarship. Good if you are a student.
> http://www.igda.org/scholarships/
>
> 3) Volunteer to be a Conference Associate. The
> deadline for this is way over but the old URL is
> http://www.gdconf.com/register/caregistration.htm
> This is hard work, but the price is hard to beat. I
> know a number of people who do the CA thing because
> it fits their nearly-non-existent budget. I once
> said to my late friend Eric, "always be nice to the
> CAs, they could be your boss next year." He
> replied, "Boss? They could be your producer!" This
> was actually the case for him. To be a CA, you have
> to be able to work hard and keep a pleasant
> attitude, even if the people around you are not
> compelled to have a pleasant attitude. See
>
http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/
> to see how the CA staff can get caught in the
> middle. If you can't do the "with a good attitude
> under pressure" part, please, do NOT pollute the
> ranks of the CA staff. I turn in rude, sexist,
> un-helpful CAs to the two guys who run the whole CA
> staff. I also, when I can,!
> point out to those same guys when I see a CA
> exceed my expectations. Good CA staff members get
> to be CAs year after year. Bad CAs tend to never
> make the cut again. As a speaker, I know that my
> session could live or die based on whether a CA can
> get something done for me [this has happened more
> than once]. They are "I can help" and "I don't know
> how, but we can make that happen" kind of people.
>
>
> ---
> Neil Kirby +1.614.367.5524 Hope
> is not a strategy
> Bell Laboratories nak at alcatel-lucent.com
> Prayer is not a process
> 6200 E. Broad St.
> Tuning is not a plan
> Columbus, OH 43213 USA Chaos
> does not scale
>
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Fri, 23 Feb 2007 17:15:01 -0500
> From: "Charles Jackson"
> <cataclysmicknight at gmail.com>
> Subject: Re: [casual_games] Enjoy innovation... it's
> Friday!
> To: "IGDA Casual Games SIG Mailing List"
> <casual_games at igda.org>
> Message-ID:
>
>
<e6c81eb70702231415s681a4b0as9acb22e3d8798c1b at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1;
> format=flowed
>
> Great find! I tried it, and at first I guess I
> misinterpreted the
> directions, but then it was wonderful! Thanks :)
>
> On 2/23/07, Juan Gril <juangril at jojugames.com>
> wrote:
> > Posted in FreeGamesNews today:
> >
> > http://www.game-pure.com/flash/speedcluster/
> >
> > And here are the instructions, as it is in
> Japanese:
> >
> > "The goal here is to drag and drop cards from your
> hand onto the blue
> > markers at the base of each of the four columns
> where random cards fall.
> >
> > The card you drag onto the blue marker must be in
> sequence with the falling
> > one (either higher or lower). The more cards you
> drag onto the same blue
> > marker to make combos, the better!
> >
> > The game is timed and creating combos refills your
> time bar. Click the blue
> > markers to pass if you want to quickly discard
> some falling cards."
> > Cheers,
> >
> > Juan
> >
> >
> > _______________________________________________
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> >
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> >
>
>
> --
> In a world of politics gone crazy, only one can save
> us - the Kickin'
> Ass! - a humorous adventure in all-too-real
> politics. Coming Mid-2007.
>
>
> ------------------------------
>
> Message: 3
> Date: Fri, 23 Feb 2007 22:18:48 -0000
> From: J?nas Bj?rgvin Antonsson <jonas at gogogic.is>
> Subject: Re: [casual_games] Enjoy innovation... it's
> Friday!
> To: "IGDA Casual Games SIG Mailing List"
> <casual_games at igda.org>
> Message-ID:
>
>
<B38835810F987140B015EBDF2A2D059F4786 at supermario.gogogic.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I've been hooked on this game for days :)
> J#
> www.gogogic.com
>
> ________________________________
>
> From: casual_games-bounces at igda.org on behalf of
> Charles Jackson
> Sent: f?s. 23.2.2007 22:15
> To: IGDA Casual Games SIG Mailing List
> Subject: Re: [casual_games] Enjoy innovation... it's
> Friday!
>
>
>
> Great find! I tried it, and at first I guess I
> misinterpreted the
> directions, but then it was wonderful! Thanks :)
>
> On 2/23/07, Juan Gril <juangril at jojugames.com>
> wrote:
> > Posted in FreeGamesNews today:
> >
> > http://www.game-pure.com/flash/speedcluster/
> >
> > And here are the instructions, as it is in
> Japanese:
> >
> > "The goal here is to drag and drop cards from your
> hand onto the blue
> > markers at the base of each of the four columns
> where random cards fall.
> >
> > The card you drag onto the blue marker must be in
> sequence with the falling
> > one (either higher or lower). The more cards you
> drag onto the same blue
> > marker to make combos, the better!
> >
> > The game is timed and creating combos refills your
> time bar. Click the blue
> > markers to pass if you want to quickly discard
> some falling cards."
> > Cheers,
> >
> > Juan
> >
> >
> > _______________________________________________
> > Casual_Games mailing list
> > Casual_Games at igda.org
> > http://www.igda.org/casual-subscribe
> > Archive: http://www.igda.org/casual-subscribe
> > Archive Search:
> >
>
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> > List FAQ:
> >
>
http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ
> >
> >
>
>
> --
> In a world of politics gone crazy, only one can save
> us - the Kickin'
> Ass! - a humorous adventure in all-too-real
> politics. Coming Mid-2007.
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> End of Casual_Games Digest, Vol 22, Issue 28
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