[casual_games] GDC 2007 passes?

Bret Terrill base_taylor at yahoo.com
Mon Feb 26 01:43:20 EST 2007


Neil,

Thanks for the pointer to the GDC 2007 Conference
Associates Application page
(http://www.gdconf.com/register/caregistration.htm).
If anyone else is looking to get into the GDC, go
ahead and put in an application. They'll put you on a
waiting list. And obviously, if you get picked off
the waiting list, you owe Neil a beer. He'll be
pretty thirsty after all those sessions on AI.

Bret
www.bretterrill.com


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> Today's Topics:

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> 1. Re: GDC 2007 passes? (Kirby, Neil A (Neil))

> 2. Re: Enjoy innovation... it's Friday! (Charles

> Jackson)

> 3. Re: Enjoy innovation... it's Friday! (J?nas

> Bj?rgvin Antonsson)

>

>

>

----------------------------------------------------------------------

>

> Message: 1

> Date: Fri, 23 Feb 2007 12:40:42 -0500

> From: "Kirby, Neil A (Neil)"

> <nak at alcatel-lucent.com>

> Subject: Re: [casual_games] GDC 2007 passes?

> To: "'casual_games at igda.org'"

> <casual_games at igda.org>

> Message-ID:

>

>

<4C37CF2D8DF07E4CA6357BAD5EB9A5D7293735E8 at oh0012exch004u.cb.lucent.com>

>

> Content-Type: text/plain

>

> >Date: Thu, 22 Feb 2007 15:47:00 -0800 (PST)

> >From: Bret Terrill <base_taylor at yahoo.com>

> >Subject: [casual_games] GDC 2007 passes?

> >To: casual_games at igda.org

> >Message-ID:

> <336326.62609.qm at web50104.mail.yahoo.com>

> >Content-Type: text/plain; charset=iso-8859-1

> >

> >I'm hoping that somebody on this list might have an

> >extra pass or two for the GDC that are going to go

> >unused and might want to bequeath them onto a

> couple

> >of impoverished game developers. I'd really like

> to

> >see the panel discussions, such as the one Margaret

> is

> >moderating. If not, hopefully, some one here can

> blog

> >about the conference and give us poor suckers a

> taste

> >of GDC knowledge.

> >

> >hanks,

> >

> >Bret

>

> I have got to hand it to you for the "never hurts to

> ask" attitude. At first I laughed out loud (very

> glad that I'd finished my morning tea). I do

> actually wish you the best of luck. I don't have a

> pass to give away. I did have a pass to give away

> see http://foundation.igda.org/?p=7 but it has been

> awarded.

>

> Here are some real ways to get into GDC without

> taking the financial spear to the chest and simply

> paying for it:

>

> 1) Be a speaker. My personal favorite, it gets you

> a Giga pass and puts you next to some of the coolest

> people in the industry. The speaker/VIP party rocks

> like nothing else. And you can get papers published

> this way too.

>

> 2) Win a scholarship. Good if you are a student.

> http://www.igda.org/scholarships/

>

> 3) Volunteer to be a Conference Associate. The

> deadline for this is way over but the old URL is

> http://www.gdconf.com/register/caregistration.htm

> This is hard work, but the price is hard to beat. I

> know a number of people who do the CA thing because

> it fits their nearly-non-existent budget. I once

> said to my late friend Eric, "always be nice to the

> CAs, they could be your boss next year." He

> replied, "Boss? They could be your producer!" This

> was actually the case for him. To be a CA, you have

> to be able to work hard and keep a pleasant

> attitude, even if the people around you are not

> compelled to have a pleasant attitude. See

>

http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/

> to see how the CA staff can get caught in the

> middle. If you can't do the "with a good attitude

> under pressure" part, please, do NOT pollute the

> ranks of the CA staff. I turn in rude, sexist,

> un-helpful CAs to the two guys who run the whole CA

> staff. I also, when I can,!

> point out to those same guys when I see a CA

> exceed my expectations. Good CA staff members get

> to be CAs year after year. Bad CAs tend to never

> make the cut again. As a speaker, I know that my

> session could live or die based on whether a CA can

> get something done for me [this has happened more

> than once]. They are "I can help" and "I don't know

> how, but we can make that happen" kind of people.

>

>

> ---

> Neil Kirby +1.614.367.5524 Hope

> is not a strategy

> Bell Laboratories nak at alcatel-lucent.com

> Prayer is not a process

> 6200 E. Broad St.

> Tuning is not a plan

> Columbus, OH 43213 USA Chaos

> does not scale

>

>

>

>

>

> ------------------------------

>

> Message: 2

> Date: Fri, 23 Feb 2007 17:15:01 -0500

> From: "Charles Jackson"

> <cataclysmicknight at gmail.com>

> Subject: Re: [casual_games] Enjoy innovation... it's

> Friday!

> To: "IGDA Casual Games SIG Mailing List"

> <casual_games at igda.org>

> Message-ID:

>

>

<e6c81eb70702231415s681a4b0as9acb22e3d8798c1b at mail.gmail.com>

> Content-Type: text/plain; charset=ISO-8859-1;

> format=flowed

>

> Great find! I tried it, and at first I guess I

> misinterpreted the

> directions, but then it was wonderful! Thanks :)

>

> On 2/23/07, Juan Gril <juangril at jojugames.com>

> wrote:

> > Posted in FreeGamesNews today:

> >

> > http://www.game-pure.com/flash/speedcluster/

> >

> > And here are the instructions, as it is in

> Japanese:

> >

> > "The goal here is to drag and drop cards from your

> hand onto the blue

> > markers at the base of each of the four columns

> where random cards fall.

> >

> > The card you drag onto the blue marker must be in

> sequence with the falling

> > one (either higher or lower). The more cards you

> drag onto the same blue

> > marker to make combos, the better!

> >

> > The game is timed and creating combos refills your

> time bar. Click the blue

> > markers to pass if you want to quickly discard

> some falling cards."

> > Cheers,

> >

> > Juan

> >

> >

> > _______________________________________________

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>

>

> --

> In a world of politics gone crazy, only one can save

> us - the Kickin'

> Ass! - a humorous adventure in all-too-real

> politics. Coming Mid-2007.

>

>

> ------------------------------

>

> Message: 3

> Date: Fri, 23 Feb 2007 22:18:48 -0000

> From: J?nas Bj?rgvin Antonsson <jonas at gogogic.is>

> Subject: Re: [casual_games] Enjoy innovation... it's

> Friday!

> To: "IGDA Casual Games SIG Mailing List"

> <casual_games at igda.org>

> Message-ID:

>

>

<B38835810F987140B015EBDF2A2D059F4786 at supermario.gogogic.com>

> Content-Type: text/plain; charset="iso-8859-1"

>

> I've been hooked on this game for days :)

> J#

> www.gogogic.com

>

> ________________________________

>

> From: casual_games-bounces at igda.org on behalf of

> Charles Jackson

> Sent: f?s. 23.2.2007 22:15

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] Enjoy innovation... it's

> Friday!

>

>

>

> Great find! I tried it, and at first I guess I

> misinterpreted the

> directions, but then it was wonderful! Thanks :)

>

> On 2/23/07, Juan Gril <juangril at jojugames.com>

> wrote:

> > Posted in FreeGamesNews today:

> >

> > http://www.game-pure.com/flash/speedcluster/

> >

> > And here are the instructions, as it is in

> Japanese:

> >

> > "The goal here is to drag and drop cards from your

> hand onto the blue

> > markers at the base of each of the four columns

> where random cards fall.

> >

> > The card you drag onto the blue marker must be in

> sequence with the falling

> > one (either higher or lower). The more cards you

> drag onto the same blue

> > marker to make combos, the better!

> >

> > The game is timed and creating combos refills your

> time bar. Click the blue

> > markers to pass if you want to quickly discard

> some falling cards."

> > Cheers,

> >

> > Juan

> >

> >

> > _______________________________________________

> > Casual_Games mailing list

> > Casual_Games at igda.org

> > http://www.igda.org/casual-subscribe

> > Archive: http://www.igda.org/casual-subscribe

> > Archive Search:

> >

>

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> > List FAQ:

> >

>

http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ

> >

> >

>

>

> --

> In a world of politics gone crazy, only one can save

> us - the Kickin'

> Ass! - a humorous adventure in all-too-real

> politics. Coming Mid-2007.

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> End of Casual_Games Digest, Vol 22, Issue 28

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