[casual_games] GDC 2007 passes?
Bret Terrill
base_taylor at yahoo.com
Tue Feb 27 18:49:44 EST 2007
Ellen,
I appreciate the Student Pass tip, I'll be passing it
along to some friends who still haven't gotten their
passes yet. Fortunately, I got plucked from the
waiting list to be a Conference Associate, so I'll be
working the show. If anyone from the list happens
upon me, say hello, I'll be one of the many
green-shirted minions wandering about the convention
center.
I guess I owe Neil a beer.
Bret
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> Today's Topics:
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> 1. Re: GDC 2007 passes? (Ellen Beeman)
> 2. Origin of the term "casual games" (Wade
> Tinney)
> 3. Re: New Casual Games Quarterly is live!
> (Jeremy Snook)
>
>
>
----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 27 Feb 2007 13:37:32 -0800 (PST)
> From: Ellen Beeman <guonbeeman at yahoo.com>
> Subject: Re: [casual_games] GDC 2007 passes?
> To: IGDA Casual Games SIG Mailing List
> <casual_games at igda.org>
> Message-ID:
> <519214.51699.qm at web50907.mail.yahoo.com>
> Content-Type: text/plain; charset=iso-8859-1
>
> Bret, GDC also has the "Friday Student Expo Pass"
> this
> year, which is $75 and gets you access on Friday to
> the Expo and job fair (though not any sessions).
>
> ---Ellen
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 27 Feb 2007 18:12:30 -0500
> From: "Wade Tinney" <wade at largeanimal.com>
> Subject: [casual_games] Origin of the term "casual
> games"
> To: "'IGDA Casual Games SIG Mailing List'"
> <casual_games at igda.org>
> Message-ID:
> <200702272312.l1RNCbN1010067 at www.largeanimal.com>
> Content-Type: text/plain; charset="us-ascii"
>
>
> An historical/etymological question that a writer
> recently posed to me; what
> is the origin of the term "casual games"? When was
> it first used to describe
> this particular industry/genre? Perhaps some person
> or company on this list
> was the first? Did we simply borrow it from the
> console/retail side of the
> business?
>
> Note that the last thing I want to do with this
> question is provoke a
> discussion about the definition of casual games, or
> how it's not a great
> name, et cetera. Beat that horse if you must, but I
> can assure you.it's
> already dead.
>
> Thanks!
>
> Wade
>
>
> p.s. If someone from Google is on this list, this
> might be a good project to
> spend your abundant free time on. Create a tool that
> would allow someone to
> find the first time a particular word/phrase was
> cataloged by Google. I
> would totally use it right now.
>
>
>
>
> Wade Tinney
> partner, game designer
> Large Animal Games, nyc
> http://www.largeanimal.com
> 212-989-4312
>
>
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> ------------------------------
>
> Message: 3
> Date: Tue, 27 Feb 2007 07:31:20 -0800
> From: "Jeremy Snook" <jsnook at real.com>
> Subject: Re: [casual_games] New Casual Games
> Quarterly is live!
> To: casual_games at igda.org
> Message-ID:
> <courier.45E44EC5.000064A3 at cir-el.real.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Wade,
>
> Thanks for the issue.
>
> Here's a low-effort PDF version.
>
>
> ~Jeremy
>
> Jeremy Snook
> Content Manager, RealGames
>
>
> > _____________________________________________
> > From: casual_games-bounces at igda.org
> > [mailto:casual_games-bounces at igda.org] On Behalf
> Of Wade Tinney
> > Sent: Saturday, February 17, 2007 1:49 PM
> > To: 'IGDA Casual Games SIG Mailing List'
> > Subject: [casual_games] New Casual Games Quarterly
> is live!
> >
> > Greetings-
> >
> > The new issue of the Casual Games Quarterly is now
> live. Special thanks to
> > my co-editors Jason Akel and James Smith, and to
> all the folks who
> > contributed to this issue. Check it out:
> >
> > "We've got another great collection of articles in
> this Winter 2007 issue
> > of the IGDA Casual Games Quarterly. Rob Carroll
> gets to the bottom of all
> > the Vista questions in an interview with
> Microsoft's Kim Pallister.
> > PopCap's Tysen Henderson and Jeff Weinstein take
> us behind the scenes of
> > Bookworm Adventures. Funkitron's Dave Walls turns
> in an excellent
> > post-mortem on Slingo Quest. Jason Akel
> contributes another informative
> > interview from the DRM world, this time with
> Softwrap's Richard Wienburg.
> > Steven Davis explores security issues related to
> online games. Kane Minkus
> > breaks down the terms and processes of game sound
> designers and composers.
> > Finally, James Smith returns with more useful
> highlights from the past
> > quarter's worth of market data."
> >
> > http://www.igda.org/casual/quarterly/2_2
> >
> >
> > Cheers!
> >
> > Wade
> >
> >
> > p.s. Note that we still don't have a PDF version
> of the Quarterly up. Who
> > was it on this list that worked their PDF magic
> last time around?
> >
> >
> >
> >
> > Wade Tinney
> > partner, game designer
> > Large Animal Games, nyc
> > http://www.largeanimal.com
> > 212-989-4312
> >
> > << File: ATT00006.txt >>
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> End of Casual_Games Digest, Vol 22, Issue 31
> ********************************************
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