[casual_games] GDC 2007 passes?

Bret Terrill base_taylor at yahoo.com
Tue Feb 27 18:49:44 EST 2007



Ellen,

I appreciate the Student Pass tip, I'll be passing it
along to some friends who still haven't gotten their
passes yet. Fortunately, I got plucked from the
waiting list to be a Conference Associate, so I'll be
working the show. If anyone from the list happens
upon me, say hello, I'll be one of the many
green-shirted minions wandering about the convention
center.
I guess I owe Neil a beer.

Bret

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> Today's Topics:

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> 1. Re: GDC 2007 passes? (Ellen Beeman)

> 2. Origin of the term "casual games" (Wade

> Tinney)

> 3. Re: New Casual Games Quarterly is live!

> (Jeremy Snook)

>

>

>

----------------------------------------------------------------------

>

> Message: 1

> Date: Tue, 27 Feb 2007 13:37:32 -0800 (PST)

> From: Ellen Beeman <guonbeeman at yahoo.com>

> Subject: Re: [casual_games] GDC 2007 passes?

> To: IGDA Casual Games SIG Mailing List

> <casual_games at igda.org>

> Message-ID:

> <519214.51699.qm at web50907.mail.yahoo.com>

> Content-Type: text/plain; charset=iso-8859-1

>

> Bret, GDC also has the "Friday Student Expo Pass"

> this

> year, which is $75 and gets you access on Friday to

> the Expo and job fair (though not any sessions).

>

> ---Ellen

>

>

> ------------------------------

>

> Message: 2

> Date: Tue, 27 Feb 2007 18:12:30 -0500

> From: "Wade Tinney" <wade at largeanimal.com>

> Subject: [casual_games] Origin of the term "casual

> games"

> To: "'IGDA Casual Games SIG Mailing List'"

> <casual_games at igda.org>

> Message-ID:

> <200702272312.l1RNCbN1010067 at www.largeanimal.com>

> Content-Type: text/plain; charset="us-ascii"

>

>

> An historical/etymological question that a writer

> recently posed to me; what

> is the origin of the term "casual games"? When was

> it first used to describe

> this particular industry/genre? Perhaps some person

> or company on this list

> was the first? Did we simply borrow it from the

> console/retail side of the

> business?

>

> Note that the last thing I want to do with this

> question is provoke a

> discussion about the definition of casual games, or

> how it's not a great

> name, et cetera. Beat that horse if you must, but I

> can assure you.it's

> already dead.

>

> Thanks!

>

> Wade

>

>

> p.s. If someone from Google is on this list, this

> might be a good project to

> spend your abundant free time on. Create a tool that

> would allow someone to

> find the first time a particular word/phrase was

> cataloged by Google. I

> would totally use it right now.

>

>

>

>

> Wade Tinney

> partner, game designer

> Large Animal Games, nyc

> http://www.largeanimal.com

> 212-989-4312

>

>

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> ------------------------------

>

> Message: 3

> Date: Tue, 27 Feb 2007 07:31:20 -0800

> From: "Jeremy Snook" <jsnook at real.com>

> Subject: Re: [casual_games] New Casual Games

> Quarterly is live!

> To: casual_games at igda.org

> Message-ID:

> <courier.45E44EC5.000064A3 at cir-el.real.com>

> Content-Type: text/plain; charset="us-ascii"

>

> Wade,

>

> Thanks for the issue.

>

> Here's a low-effort PDF version.

>

>

> ~Jeremy

>

> Jeremy Snook

> Content Manager, RealGames

>

>

> > _____________________________________________

> > From: casual_games-bounces at igda.org

> > [mailto:casual_games-bounces at igda.org] On Behalf

> Of Wade Tinney

> > Sent: Saturday, February 17, 2007 1:49 PM

> > To: 'IGDA Casual Games SIG Mailing List'

> > Subject: [casual_games] New Casual Games Quarterly

> is live!

> >

> > Greetings-

> >

> > The new issue of the Casual Games Quarterly is now

> live. Special thanks to

> > my co-editors Jason Akel and James Smith, and to

> all the folks who

> > contributed to this issue. Check it out:

> >

> > "We've got another great collection of articles in

> this Winter 2007 issue

> > of the IGDA Casual Games Quarterly. Rob Carroll

> gets to the bottom of all

> > the Vista questions in an interview with

> Microsoft's Kim Pallister.

> > PopCap's Tysen Henderson and Jeff Weinstein take

> us behind the scenes of

> > Bookworm Adventures. Funkitron's Dave Walls turns

> in an excellent

> > post-mortem on Slingo Quest. Jason Akel

> contributes another informative

> > interview from the DRM world, this time with

> Softwrap's Richard Wienburg.

> > Steven Davis explores security issues related to

> online games. Kane Minkus

> > breaks down the terms and processes of game sound

> designers and composers.

> > Finally, James Smith returns with more useful

> highlights from the past

> > quarter's worth of market data."

> >

> > http://www.igda.org/casual/quarterly/2_2

> >

> >

> > Cheers!

> >

> > Wade

> >

> >

> > p.s. Note that we still don't have a PDF version

> of the Quarterly up. Who

> > was it on this list that worked their PDF magic

> last time around?

> >

> >

> >

> >

> > Wade Tinney

> > partner, game designer

> > Large Animal Games, nyc

> > http://www.largeanimal.com

> > 212-989-4312

> >

> > << File: ATT00006.txt >>

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> End of Casual_Games Digest, Vol 22, Issue 31

> ********************************************

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