[casual_games] Why We Need Women
    Vinny Carrella 
    vCarrella at iwin.com
       
    Thu Jan 11 19:04:50 EST 2007
    
    
  
Will Wright is a man? That's your rebuttal? The point is not that you
should invest time and money in unproven talent, but that we should try
harder to help groom that talent so that it will, one day, BE proven.
  _____  
From: Robert Headley [mailto:Rheadley at op-games.com] 
Sent: Thursday, January 11, 2007 4:00 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Why We Need Women
A lot of big budget game developers like Epic Games (gears of War,
Unreal series) and HumanHead (Prey, Rune) have profited well from
recruiting from their fanbase, lets not rule the idea out, but I guess
that depends on your fanbase. 
On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote: 
   I was a huge fan of The Police - I knew all of the words - but I
   don't
   think it would have gone well for Stewart and Andy if I had filled in
   for Sting when he left.
   
   My last corporate gig had a quote on the wall attributed to one of
   the 
   bigs (think herd of sheep if you are curious) at one of the online
   companies that said, in colorful terms, what we want to know from our
   fan base is their credit card number.  A little callous but it got a
   real lol from me. 
   
   Let's say I have a 200K budget for my next opus.  Should I spend 50K
   of
   that on an unproven person with no credentials or background?  You
   can
   recruit people out of your fan base if you want.   Sometimes it is
   going 
   to work out.  I would suggest that using somebody more experienced to
   make a good bet and then using a focus group on the result is a more
   efficient use of money.
   
   BTW, Will Wright is a man.
   
   Peace,
   
   Lennard Feddersen
   CEO, Rusty Axe Games, Inc.
   www.RustyAxe.com
   
   Lennard at RustyAxe.com
   P. 250-635-7623 F. 1-309-422-2466
   P. July & August 518-863-2317 
   5014 Walsh, Terrace, BC, Canada, V8G-4H2
   
   
   
   Robert Headley wrote:
   > I agree, to a certain extent. Liking or being good at gaming.. does
   > not particularly lend itself well to game design. It can tho. 
   >
   > Game designers that don't actually play theirs or anyone elses
   games,
   > is probably a singularly male trait.
   >
   > Whats the figure....60% of all casual games purchased are purchased
   by 
   > women, might actually be higher, we certainly need more female
   input
   > on game design. Sims is the highest selling game of all time,
   because
   > it appealed to women.
   >
   > On 1/11/07, *Lennard Feddersen* < Lennard at rustyaxe.com
   > <mailto:Lennard at rustyaxe.com>> wrote:
   >
   >     What happened to Jinx?
   >
   >     Lennard Feddersen 
   >     CEO, Rusty Axe Games, Inc.
   >     www.RustyAxe.com <http://www.RustyAxe.com>
   >
   >     Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>
   >     P. 250-635-7623 F. 1-309-422-2466
   >     P. July & August 518-863-2317
   >     5014 Walsh, Terrace, BC, Canada, V8G-4H2 
   >
   >
   >
   >     Brian Robbins wrote:
   >     > There's a great editorial by Vinny Carella up on Gamezebo
   today
   >     > entitled "Why We Need Women"
   >     > http://www.gamezebo.com/2007/01/why_we_need_women.html
   >     >
   >     > I'd love to know what people think of this. Is Vinny right,
   or
   >     is he
   >     > way off target?
   >     > 
   >     >
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