[casual_games] Why We Need Women

Vinny Carrella vCarrella at iwin.com
Thu Jan 11 19:04:50 EST 2007


Will Wright is a man? That's your rebuttal? The point is not that you
should invest time and money in unproven talent, but that we should try
harder to help groom that talent so that it will, one day, BE proven.

_____

From: Robert Headley [mailto:Rheadley at op-games.com]
Sent: Thursday, January 11, 2007 4:00 PM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Why We Need Women



A lot of big budget game developers like Epic Games (gears of War,
Unreal series) and HumanHead (Prey, Rune) have profited well from
recruiting from their fanbase, lets not rule the idea out, but I guess
that depends on your fanbase.


On 1/11/07, Lennard Feddersen <Lennard at rustyaxe.com> wrote:

I was a huge fan of The Police - I knew all of the words - but I
don't
think it would have gone well for Stewart and Andy if I had filled in
for Sting when he left.

My last corporate gig had a quote on the wall attributed to one of
the
bigs (think herd of sheep if you are curious) at one of the online
companies that said, in colorful terms, what we want to know from our
fan base is their credit card number. A little callous but it got a
real lol from me.

Let's say I have a 200K budget for my next opus. Should I spend 50K
of
that on an unproven person with no credentials or background? You
can
recruit people out of your fan base if you want. Sometimes it is
going
to work out. I would suggest that using somebody more experienced to
make a good bet and then using a focus group on the result is a more
efficient use of money.

BTW, Will Wright is a man.

Peace,

Lennard Feddersen
CEO, Rusty Axe Games, Inc.
www.RustyAxe.com

Lennard at RustyAxe.com
P. 250-635-7623 F. 1-309-422-2466
P. July & August 518-863-2317
5014 Walsh, Terrace, BC, Canada, V8G-4H2



Robert Headley wrote:
> I agree, to a certain extent. Liking or being good at gaming.. does
> not particularly lend itself well to game design. It can tho.
>
> Game designers that don't actually play theirs or anyone elses
games,
> is probably a singularly male trait.
>
> Whats the figure....60% of all casual games purchased are purchased
by
> women, might actually be higher, we certainly need more female
input
> on game design. Sims is the highest selling game of all time,
because
> it appealed to women.
>
> On 1/11/07, *Lennard Feddersen* < Lennard at rustyaxe.com
> <mailto:Lennard at rustyaxe.com>> wrote:
>
> What happened to Jinx?
>
> Lennard Feddersen
> CEO, Rusty Axe Games, Inc.
> www.RustyAxe.com <http://www.RustyAxe.com>
>
> Lennard at RustyAxe.com <mailto:Lennard at RustyAxe.com>
> P. 250-635-7623 F. 1-309-422-2466
> P. July & August 518-863-2317
> 5014 Walsh, Terrace, BC, Canada, V8G-4H2
>
>
>
> Brian Robbins wrote:
> > There's a great editorial by Vinny Carella up on Gamezebo
today
> > entitled "Why We Need Women"
> > http://www.gamezebo.com/2007/01/why_we_need_women.html
> >
> > I'd love to know what people think of this. Is Vinny right,
or
> is he
> > way off target?
> >
> >
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