[casual_games] Just when you thought match-3 had been done in every way...
Robert Headley
Rheadley at op-games.com
Wed May 2 15:23:17 EDT 2007
The game is also coming out for Xbox Live Arcade, and I plan to buy it, when
it comes out for that
Just as Puzzle quest might not appeal to some fans of Bejeweled, it will
appeal to other players, and perhaps, for a longer time then bejeweled
allowed. I almost think its unfair to call this level of remixing, a clone.
On 5/2/07, Andy Makely <rendermouse at gmail.com> wrote:
>
> We often complain about how game mechanics can get cloned to death, and
> it's refreshing to see someone take an old favorite and completely turn it
> on its head and make an amazing game.
>
> I'm talking about Puzzle Quest for DS and PSP. I just got it for DS, and
> I can't stop playing it. Take your standard role-playing game, and make the
> battle mode a gem-swapping match-3 where each character takes a turn. New
> quests, improved character abilities, acquiring magic items, capturing enemy
> spells, etc. all depend upon you succeeding on the match-3 battle grid.
> This game has even hardcore console gamers raving about it.
>
> Of course, the trouble is that Puzzle Quest may have crossed the "casual
> game" line. One person I know, who is a big Bejeweled fan, wasn't
> interested in PQ because of all the extra role-playing elements of the
> game. It was a layer of complexity they felt like they didn't need. Maybe
> it's not "casual" enough for some.
>
> What do you folks think? How do you expand on basic, established game
> mechanics without adding so much that it drives players away?
>
> If you're curious, there's a PC demo available from their site...even
> though there is no PC version for sale.
> http://www.infinite-interactive.com/puzzlequest/
>
>
> --
> andy makely
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