[casual_games] Use of keyboard on casual games
Andy Fitter
andy at morpheme.co.uk
Wed May 30 11:01:16 EDT 2007
I think either can be acceptable, many games only real work well with one
and not the other. What your design should avoid, as its one of the most
painful experiences ever for me, is a game that is 98% mouse driven but then
requires you to press space to exit a menu screen for example, or entirely
cursor key driven but requires you to click a button with the mouse to start
each new level etc.
Forcing the user to un-intuitively switch input methods to continue is has
to be one of the worst design features you see in casual games, and you
see it far too often.
Andy.
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Juan Gril
Sent: 30 May 2007 15:50
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Use of keyboard on casual games
Keyboard control is well accepted on web games (because of their audience),
although i find that even those web games that use mouse control have a
better acceptance.
You are absolutely right that it is a design decision, so it is important to
design the game for the right channel.
Cheers,
Juan
On 5/30/07, Jose Marin <HYPERLINK
"mailto:jose_marin2 at yahoo.com.br"jose_marin2 at yahoo.com.br> wrote:
Hi.
This question could look a little silly, but I think it's very important:
Every casual game must allow the user control the game via mouse, or it's ok
to use the keyboard to that?
It's a design decision, because some kinds of games could be more playable
using the keyboard.
What do you think about this?
Regards
Jose
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