[casual_games] Impact of Netbooks on PC Development?

Kenneth S Rosman krosman at real.com
Mon Dec 15 20:50:36 EST 2008


Agree with James, 1024X768 is not really doable on my Asus Wind. User can
switch to that resolution but it is not native and does not display really
well. I would guess that the majority of the "casual consumers" are not
aware of how to switch screen resolutions.

As for popularity in the US versus rest of the world I would say they are
selling pretty darn good here in the states too.



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of James C. Smith
Sent: Monday, December 15, 2008 4:10 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: Re: [casual_games] Impact of Netbooks on PC Development?



I think the limited screen resolution is going to cause a lot of problems
for some games. I guess we need to stop assuming that every computer can
handle 1024 X 768 or higher. 1024 x 600 is common on the netbooks.



From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Juan Gril
Sent: Monday, December 15, 2008 3:53 PM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] Impact of Netbooks on PC Development?



I'm just curious if any Casual PC developer out there is testing their games
on the current crop of netbooks (Atom chipsets). We don't see it as much of
an impact in the US I guess, but outside of the US those laptops are selling
like hotcakes. Which means pretty soon (if not now already) we are going to
have a huge audience wanting to play casual games from those machines.

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