[casual_games] School Related Request
Bernard François
bernardfrancois at gmail.com
Thu Jan 10 14:03:01 EST 2008
There's a level editor included with Unreal Tournament III. There's a
special version of UT3 with additional video tutorials.
In edge 183 (christmas issue) p60-65 there was an interesting article
about the design of multiplayer maps.
Bernard
On 1/10/08, Lake, Andy (IMS) <LakeA at imsweb.com> wrote:
>
>
>
>
>
> Nick –
>
> If the students will be working in teams and need a tool to track who is
> doing what, or for tracking bugs through the development process, please
> feel free to use Squish (www.squishlist.com). It's web-based, easy to set-up
> (no software installation), and easy to use. The free trial is 4 months
> which should be long enough for a semester, and is full featured. If you
> think you would need the account longer, I'm sure we could extend the free
> trial period.
>
>
>
> Let me know if you have any questions.
>
>
> Andy Lake
> Information Management Services, Inc.
> Squish
> Rockville/Silver Spring, Maryland USA
> 301.984.3445 ext. 24
>
>
> ________________________________
>
>
>
> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
> On Behalf Of Nick Fortugno
> Sent: Wednesday, January 09, 2008 1:11 PM
> To: casual_games at igda.org
> Subject: [casual_games] School Related Request
>
>
>
> Hey there, everyone. As you may know, I have been involved in the
> development of the game design curriculum at Parsons in NYC. Things have
> been growing steadily, and we're going to be offering Game Design 2 for the
> first time next semester.
>
> The focus of this class is level design, and I'm hoping that the class will
> prepare students for professional level design work by having them spend the
> semester building levels for a variety of games. So my hope is to have a
> number of level editing ready games available for school use.
>
> In light of this, I have two questions for the list:
>
> 1) Do you know of any good free or cheap, perhaps online, games that have
> level editors? Preference goes to simple-to-use editors that have some kind
> of save functionality, such that levels can be worked on outside of class
> and viewed in it.
>
> 2) Does anyone have anything that they've worked on that they would be
> interested in donating to Parsons for this purpose? Any old, forgotten games
> with decent editing tools lying around? Aside from the joy of fostering the
> next generation of designers, you'll get to see a pool of prospective hires
> actually working with your tools.
>
> Feel free to reply to me directly on #2. #1 I think might make an
> interesting list topic.
>
> Thanks in advance,
>
> - Nick
>
> --
> Nicholas Fortugno
> Co-Founder/CCO
> Rebel Monkey
> www.rebelmonkey.com
> 347-731-0894
>
>
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