[casual_games] Casual Games Quarterly

Aaron Murray akmurray at gmail.com
Tue Jan 22 15:54:55 EST 2008


Thanks James - that info is wonderful!

-Aaron Murray
Tandem Games

On Jan 22, 2008 12:09 PM, James C. Smith <james at reflexive.net> wrote:

>

>

>

> If those trends in casual game core mechanics interest you then you should

> definitely review the presentation I have as Casual Connect last year in

> Seattle. The information is not quite as up to date, but it does include

> several nice line and bar graphs rather than just grids of numbers. There is

> a great chart showing the rise and fall of the Zuma clones on Real Arcade

> and all the other games types over a 5 year span all in graphical form.

> Plus, if you listen to the MP3 audio recording of the session, and fallow

> along in the power-point slides, you can year some of my analysis. I think

> I point you when key games were launched and later cloned such as Zuma and

> Diner Dash.

>

>

>

> Download this package form the CGA web site. It has the Power Point, the MP3

> audio, plus a bonus Excel file with lots and lots of numbers. ppt & podcast

> (41MB)

>

> Or visit the CGA's Podcasts & Slides web page where you can read about my

> Game-Sales-charts.com presentation and many other presentation from Casual

> Connect.

>

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>

>

>

>

> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]

> On Behalf Of Tim Turner

> Sent: Monday, January 21, 2008 7:56 PM

>

> To: 'IGDA Casual Games SIG Mailing List'

> Subject: Re: [casual_games] Casual Games Quarterly

>

> To: 'IGDA Casual Games SIG Mailing List'

> Subject: Re: [casual_games] Casual Games Quarterly

>

>

>

>

>

>

> This is pretty awesome stuff!

>

>

>

> Anybody want to take any (all?) of these charts and note significant

> releases on the timeline?

>

>

>

> A lot of these spikes are bound to be awesome releases.

>

>

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