[casual_games] Casual Games Quarterly
Aaron Murray
akmurray at gmail.com
Tue Jan 22 15:54:55 EST 2008
Thanks James - that info is wonderful!
-Aaron Murray
Tandem Games
On Jan 22, 2008 12:09 PM, James C. Smith <james at reflexive.net> wrote:
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> If those trends in casual game core mechanics interest you then you should
> definitely review the presentation I have as Casual Connect last year in
> Seattle. The information is not quite as up to date, but it does include
> several nice line and bar graphs rather than just grids of numbers. There is
> a great chart showing the rise and fall of the Zuma clones on Real Arcade
> and all the other games types over a 5 year span all in graphical form.
> Plus, if you listen to the MP3 audio recording of the session, and fallow
> along in the power-point slides, you can year some of my analysis. I think
> I point you when key games were launched and later cloned such as Zuma and
> Diner Dash.
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> Download this package form the CGA web site. It has the Power Point, the MP3
> audio, plus a bonus Excel file with lots and lots of numbers. ppt & podcast
> (41MB)
>
> Or visit the CGA's Podcasts & Slides web page where you can read about my
> Game-Sales-charts.com presentation and many other presentation from Casual
> Connect.
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> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
> On Behalf Of Tim Turner
> Sent: Monday, January 21, 2008 7:56 PM
>
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: Re: [casual_games] Casual Games Quarterly
>
> To: 'IGDA Casual Games SIG Mailing List'
> Subject: Re: [casual_games] Casual Games Quarterly
>
>
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> This is pretty awesome stuff!
>
>
>
> Anybody want to take any (all?) of these charts and note significant
> releases on the timeline?
>
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> A lot of these spikes are bound to be awesome releases.
>
>
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