[casual_games] Licensable engines for Club Penguin / Habbo style game
Sheri Pocilujko
spocilujko at gmail.com
Thu Nov 13 13:04:26 EST 2008
Quick Question....
On Thu, Nov 13, 2008 at 9:59 AM, Derrick Morton <derrick at flowplay.com>wrote:
> Key features include:
>
> Shardless environment -- rather than have users pick a server on the way in
> we assign them to servers according to their relationships and move people
> dynamically according to their play patterns. IT's completely invisible to
> the user and they have visibility of everyone else that's online.
How does that affect players who want to play with each other at a certain
time if they have no control over which server to enter?
Thanks,
Sheri
Design, Direct, Deliver
spocilujko at gmail.com
http://www.linkedin.com/in/spocilujko
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